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  1. The Clipmap: A Virtual Mipmap

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  2. We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-time rates. Further, we describe a software system for managing clipmaps
  3. 所属分类:C++

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  1. GPU Gems 2

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  2. Programming Tehniques for High-Performace Graphics and General Purpose Computation
  3. 所属分类:C++

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    • 文件大小:14680064
  1. Realistic and Fast Cloud Rendering

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  2. Realistic and Fast Cloud Rendering
  3. 所属分类:C++

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    • 文件大小:2097152
  1. Terrain Rendering Using GPU-Based Geometry Clipmaps

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  2. Terrain Rendering Using GPU-Based Geometry Clipmaps
  3. 所属分类:C++

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  1. polnyy spravochnik po c gerbert shildt

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  2. polnyy spravochnik po c gerbert shildt
  3. 所属分类:C++

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    • 文件大小:25165824
  1. zhasmin blanshet qt4 gui

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  2. zhasmin blanshet qt4 gui zhasmin_blanshet_qt4_programmirivanie_gui_cpp
  3. 所属分类:C++

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    • 文件大小:9437184