Signed distance field calculator, using linear time algorithm (in CPU). 4 passes are done to the image. Can be used to implement Valve s paper: "Improved Alpha-Tested Magnifi cation for Vector Textures and Special Effects" Done in C++ and SDL.
Worms clone game. Developed in C++, using SDL as graphics/events library. Licence: Zlib. Game supports a simple shooting weapon and "ninja cord". If you have any doubt please contact me.
Simple tile engine, using HTML5 and Canvas technology (no Flash). Should be compatible with Android/iPad/iPhone. Scroll and dynamic tile change supported. Can be used for topview RPGs, platforming games, tower defense, etc. Licence: Public domain (e