文件名称:
[Actionscript.3.0游戏设计及相关].FoundationGameDesignWithFlash
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文件大小: 5mb
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上传时间: 2010-06-05
详细说明: So you want to make a video game. Where do you start? What do you need to learn? To whom can you look for help? If you’ve ever asked any of these questions, you’ll know how difficult it is to find the answers. I asked myself these same questions many years ago in a little village outside of Bangalore, India, where I was teaching programming and interactive media at an international school. All my students were playing games and they all wanted to create games, but there were no comprehensive books or online resources available o n how to do this. A little bit of research turned up something surprising: not only did basic game design require relatively little programming knowledge but the same set of techniques could also be used over and over again in different contexts to create completely different kinds of games. It was fun to do, the results were immediate, and it was a great creative outlet. The result of this research was an in-house textbook on game design that formed the basis of three high school–level courses and inspired the writing of this book. That was back in the now almost prehistoric days of Flash 4 and 5, when the ActionScript programming language was still in version 1.0, and Flash had some wonderful built-in interactive tutorials that guided new users every step of the way. It seemed as if everyone was a beginner in those days, so it was relatively easy to find books and tutorials that assumed the reader had no background knowledge. ActionScript is now in version 3.0, and things are not so easy. The ActionScript language has become much more powerful but also much more complex. Many of the resources that you’ll find for AS3.0 are focused on that complexity, and it’s harder and harder for beginners with little previous programming experience to get a comprehensive foothold to start learning. The irony of all this is that AS3.0 actually makes it much easier to build games than in the days of AS1.0. What this book does is to strip away the apparent complexity of AS3.0 and get to the core of what you need to know to make games. It’s fun and easy, and anyone can do it. Game design is a fantastic thing, and what you’re about to learn is one of the closest things you can get to creating magic that the real world allows. Hang on for a wild ride—you’ll be amazed by what you’ll start producing very quickly. ...展开收缩
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