文件名称:
Beginning Math and Physics for Game Programmers
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文件大小: 2mb
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上传时间: 2010-09-21
详细说明: Copyright About the Author About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction Who Is This Book For? How Is This Book Organized? What Will I Take Away from This Book? Chapter 1. Points and Lines The Point Defined The Line Defined Properties of Lines Applications in Collision Detection Self-Assessment Solutions Chapter 2. Geometry Snippets Distance Between Points P arabolas Circles and Spheres Applications in Collision Detection Visualization Experience: Collision Detection Self-Assessment Solutions Chapter 3. Trigonometry Snippets Degrees Versus Radians Trigonometric Functions Trigonometric Identities Using Math Libraries in C++ Self-Assessment Solutions Chapter 4. Vector Operations Vector Versus Scalar Polar Coordinates Versus Cartesian Coordinates Vector Addition and Subtraction Scalar Multiplication Dot Product Cross Product Visualization Experience Self-Assessment Solutions Chapter 5. Matrix Operations Equal Matrices Matrix Addition and Subtraction Scalar Multiplication Matrix Multiplication Transpose Visualization Experience Self-Assessment Solutions Chapter 6. Transformations Translation Scaling Rotation Concatenation Visualization Experience Self-Assessment Solutions Chapter 7. Unit Conversions The Metric System Converting Units Between Systems Computer Conversions Self-Assessment Solutions Chapter 8. Motion in One Dimension Speed and Velocity Acceleration Equations of Motion Visualization Experience Self-Assessment Solutions Chapter 9. Derivative Approach to Motion in One Dimension Visualizing Velocity and Derivative Visualizing Acceleration and Second Derivative Self-Assessment Solutions Chapter 10. Motion in Two and Three Dimensions Using Vectors Projectiles Visualization Experience Self-Assessment Solutions Chapter 11. Newton's Laws Forces Using Newton's Laws to Determine How Forces Affect an Object's Motion Self-Assessment Solutions Chapter 12. Energy Work and Kinetic Energy Potential Energy and the Conservation Law Self-Assessment Solutions Chapter 13. Momentum and Collisions Collision with a Stationary Object Momentum and Impulse Defined Modeling Collisions Visualization Experience Self-Assessment Solutions Chapter 14. Rotational Motion Circular Motion Rotational Dynamics Self-Assessment Solutions Appendix A. List of Formulas Symbols Chapter 1, "Points and Lines" Chapter 2, "Geometry Snippets" Chapter 3, "Trigonometry Snippets" Chapter 4, "Vector Operations" Chapter 5, "Matrix Operations" Chapter 6, "Transformations" Chapter 7, "Unit Conversions" Chapter 8, "Motion in One Dimension" Chapter 9, "Derivative Approach to Motion in One Dimension" Chapter 10, "Motion in Two and Three Dimensions" Chapter 11, "Newton's Laws" Chapter 12, "Energy" Chapter 13, "Momentum and Collisions" Chapter 14, "Rotational Motion" Appendix B. Suggested Reading Appendix C. What's on the CD-ROM Loading the CD Files Exercise Files Third-Party Programs Read This Before Opening the Software Glossary Index ...展开收缩
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