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游戏开发中应用的数学和物理入门教程:Beginning Math and Physics For Game Programmers.pdf
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上传时间: 2010-10-16
详细说明: 《游戏开发中应用的数学和物理入门教程》,英文名《Beginning Math and Physics For Game Programmers》,作者 Wendy Stahler,大小 45 Mb,本书是为英文版。内容预览: Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the tr igonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user¿s gaming experience. ...展开收缩
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