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课程资源下载,讲义下载列表 第5967页

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[讲义] Integrating iOS 7 Technologies

说明: New technologies in iOS 7 introduce many exciting opportunities for your apps. Learn to implement capabilities such as background downloading, silent push notifications, and iBeacon support. Gain valuable insights into how to use these cutting edge
<villa123> 在 上传 | 大小:22020096

[讲义] Integrating iOS 7 System Technologies

说明: Join us for a deep dive into new technologies in iOS 7 that can enable you to reduce your app’s bundle size, keep your apps in communication with your server, and more. Gain valuable insights into best practices for building networked games. And pro
<villa123> 在 上传 | 大小:17825792

[讲义] Integrating iOS 7 Game Technologies

说明: Tap into essential technologies to enhance the gameplay experience. Discover new techniques for managing players and tracking scores through Game Center, and get expert advice about the best practices to follow in your titles. Learn about the Game C
<villa123> 在 上传 | 大小:12582912

[讲义] Developing 2D Games with Sprite Kit

说明: Sprite Kit is a powerful graphics framework ready-made for developing 2D action games, platformers, puzzle games, and much more. Dive into the practical workflow of developing a 2D game and learn key details about the Sprite Kit API.
<villa123> 在 上传 | 大小:15728640

[讲义] Architecting Modern iOS Games

说明: Learn the patterns that can help you quickly adopt new technologies and keep your games on the cutting edge. Understand how to use powerful constructs from UIKit to make your game feel at home on iOS. Dive into the details of moving to 64‑bit and se
<villa123> 在 上传 | 大小:15728640

[讲义] Architecting Modern Apps,Part 1

说明: See how technologies like Text Kit, Dynamics, and Auto Layout make it easy to build flexible, modern interfaces. Gain expanded control over your user interface with powerful new animation APIs to enable custom transitions.
<villa123> 在 上传 | 大小:19922944

[讲义] Advances in OpenGL ES 3.0

说明: OpenGL ES provides access to the exceptional graphics power of the Apple A7. See how the innovations in OpenGL ES 3.0 deliver incredible graphics in games and other mobile 3D apps. Learn about advanced effects enabled by the latest API enhancements,
<villa123> 在 上传 | 大小:11534336

[讲义] 在Spark上实时、准实时离线视频分析

说明: Conviva 创始人 Davis Shepherd 在此次峰会上就Conviva使用Spark的情况,从我们是做什么、哪些问题需要我们解决、为什么Spark对于我们的解决方案必不可少、未来Spark能为Conviva带来什么改变等方面做了详细的介绍。
<karamos> 在 上传 | 大小:3145728

[讲义] Simone Brunozzi:5 things you don’t know about Amazon Web Services

说明: 该文档来自于Simone Brunozzi在旧金山AWS聚会上的演讲,Simone Brunozzi介绍了5个关于AWS容易被人们忽略的细节,涉及AWS CLI、Autoscaling、EC2 metadata、VPC + Cloudformation等方面。
<u010702509> 在 上传 | 大小:10485760

[讲义] Flint: Making Sparks (and Sharks!)

说明: Jim Donahue是Adobe系统技术实验室主要科学家,主要研究方向是云计算、数据库和企业系统,此次峰会上Jim Donahue主要从架构,安装等方面详细介绍了Flint。
<karamos> 在 上传 | 大小:1048576

[讲义] 利用Spark and Shark快速循环分析不同数据

说明: ClearStory Data创办人Vaibhav Nivargi专注于查询优化、高性能数据处理和分布式系统。他是Aster Data的第一个工程师,开发Aster MapReduce平台的关键部分。他的经验包括优化Linux内核的多核处理器和分布式文件系统。Vaibhav毕业于斯坦福大学计算机科学硕士学位,精通分布式系统和机器学习。此次峰会他介绍了他们公司使用Spark的情况。
<karamos> 在 上传 | 大小:589824

[讲义] TupleJump平台详解

说明: TupleJump创始人兼CEO——Rohit Rai专注于移动/嵌入式和IP通信、云技术、大数据和数据分析等。此次Spark峰会他和Satyaprakash就TupleJump主要是做什么,数据管道、TupleJump平台的发展、优势、已经在物联网、广告也的用例做了详细介绍。
<karamos> 在 上传 | 大小:898048
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