文件名称:
基于ROAM算法的弹坑实时可视化系统设计
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文件大小: 635kb
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上传时间: 2011-03-03
详细说明: Real-time visualization of multi-resolution dynamic terrain, which is often used to meet the demand of the high fidelity of the virtual battlefield environments simulation and some 3D games, has attracted growing interest at home and abroad over the last decade. The design of the simulation loop and the real-time visualization of the crater based on the dynamic extension of ROAM algorithm was implemented preliminarily. The experiment testifies the feasibility of our previous study of the representation and visualization of dynam ic terrain ...展开收缩
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