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上传时间: 2011-03-31
详细说明: This tutorial will briefly show how to use the terrain renderer of Irrlicht. It will alsoshow the terrain renderer triangle selector to be able to do collision detection withterrain.Note that the Terrain Renderer in Irrlicht is based on Spintz' GeoMipMapSceneNode, lots of thanks go to him.DeusXL provided a new elegant simple solution for building larger area on small heightmaps-> terrain smoothing.In the beginning there is nothing special. We include the needed header files and createan event listener to listen if the user pr esses the 'W' key so we can switch to wireframemode and if he presses 'D' we toggle to material between solid and detail mapped ...展开收缩
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