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上传时间: 2011-05-19
详细说明: It is nowexactly four years ago that Blender was released as free software on the Internet, and I can only say that this was the best thing ever to happen with Blender! Not only has Blender attracted hundreds of active developers and volunteers worldwide but the amount of users has also been growing beyond a number we can’t even count any more. Last year, Blender development got a big boost with our project, Elephants Dream, the world’s first “3D open movie.” With the team of artists and developers that was involved, two key iss ues were defined that had to be tackled to make Blender suitable for serious animation movie production. One of them was the rendering pipeline, but we decided to start with the most crucial issue: improving character animation tools. During the second half of 2005, most of the animation system in Blender was rebuilt from scratch, speeding up the system and enabling a solid foundation for exciting new development. This is a process that still goes on. Many more teams and individuals now work on animation and movie creation with Blender, providing valuable feedback for design of better tools. With so much work done in this area, I was very happy to hear from Tony Mullen about his plans to write a book on character animation with Blender. And even more delighted when Sybex decided to accept his proposal and work on publishing this book. Tony is an experienced author and has been an enthusiastic Blender artist for a long time, so I’m very proud he decided to bundle his knowledge in a book to share with every- one. Looking at a selection of finished chapters now, I can say that this will definitely be the guide for artists who want to understand 3D character animation in general and how to achieve this in Blender. I wish everyone a lot of pleasure reading this book! —Ton Roosendaal Chairman, Blender Foundation Amsterdam, November 2006 ...展开收缩
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