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上传时间: 2011-07-07
详细说明: For help with Box2D, please visit http://www.box2d.org. There is a forum there where you may post your questions. Box2D is an open source physics engine written primarily for games. As the name suggests, Box2D is a purely 2D engine. However, Box2D has grown beyond it's humble box simulating roots, and can now handle convex polygons and other shapes coming soon. Box2D falls under the permissive zlib License and is under active development. I hope you find Box2D useful for your project — and if not, you can always waste some tim e playing with the demos. If you have any questions or comments, please stop by the forum and let me know. Box2D began life as part of a physics tutorial for the Game Developer Conference back in March of 2006. You can find the original version of Box2D at my blog. People have been asking me to improve Box2D for some time now and this is my response. People have also been asking how to implement physics feature X-Y-Z for a while now as well. So I have extended Box2D to help answer some of those questions. Finally, I have been continuing my quest for the perfect collision and physics algorithms in my spare time. So why not share my results in a live project? Cheers — Erin Catto ...展开收缩
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