说明:In this talk we’ll be presenting features that were implemented by the technical artists at Naughty Dog. This is our first game using a Physically-Based Renderer. We found that following a physically-based rendering philosophy actually made our jobs <smgarden> 在 上传 | 大小:12582912
说明:A behind-the-scenes look into the latest renderer technology powering the critically acclaimed DOOM. The lecture will cover how technology was designed for balancing a good visual quality and performance ratio. Numerous topics will be covered, among <smgarden> 在 上传 | 大小:14680064