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详细说明: 目录 欢迎使用 Unity................................................................................................................................1 一、用户指南..................................................................................................................................2 1.1. Unity 基础(Unity Basics) .........................................................................................2 1.1.1. 学习界面...........................................................................................................2 1.1.2. 资源工作流(A sset Workflow) ........................................................................17 1.1.3. 创建场景(Creating Scenes) ............................................................................18 1.1.4. 发布(Publishing Builds)..................................................................................19 1.1.5. 教程(Tutorials)................................................................................................22 1.2. 构建场景(Building Scenes) ....................................................................................23 1.2.1. 游戏物体(GameObject)..................................................................................23 1.2.2. 使用组件(Using Components) .......................................................................25 1.2.3. 预设(Prefab)....................................................................................................30 1.2.4. 光照(Lights)....................................................................................................33 1.2.5. 相机(Cameras) ................................................................................................42 1.2.6. 粒子系统(Particle Systems)............................................................................46 1.2.7. 地形引擎指南(Terrain Engine Guide)............................................................59 1.3. 使用资源(Working with Assets).............................................................................62 1.3.1. 导入资源(Importing Assets) ...........................................................................63 1.3.2. 网格(Meshes)..................................................................................................65 1.3.3. 材质和着色器(Material and Shaders) ............................................................69 1.3.4. 2D 纹理(Texture 2D) ......................................................................................72 1.3.5. 电影纹理(Movie Texture)...............................................................................78 1.3.6. 音频文件(Audio Files) ...................................................................................80 1.3.7. 使用脚本(Using Scripts).................................................................................84 1.3.8. 资源服务器指南(Assets Server Guide)..........................................................88 1.3.9. 场景背后(Behind the Scenes).........................................................................94 1.4. 创建游戏(Creating Gameplay) ...............................................................................94 1.4.1. 运行时实例化预设(Instantiating Prefabs at runtime) ....................................95 1.4.2. 输入(Input)....................................................................................................100 1.4.3. 变换(Transforms)..........................................................................................102 1.4.4. 物理(Physics)................................................................................................107 1.4.5. 动画(Animation) ...........................................................................................124 1.4.6. 角色动画(Character Animation)...................................................................126 1.4.7. 声音(Sound)..................................................................................................133 1.4.8. 游戏接口元素...............................................................................................138 1.4.9. 多人网络.......................................................................................................139 二、常见问题(FAQ)....................................................................................................................141 2.1. 游戏编码问题.......................................................................................................141 2.1.1. 如何制作一个简单的第一人称行走...........................................................141 ...展开收缩
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