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文件名称: JAVA大学教程6英文版
  所属分类: Java
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  上传时间: 2013-04-11
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 详细说明: Copyright iv Deitel® Books, Cyber Classrooms, Complete Training Courses and Web-Based Training Courses published by Prentice Hall ii Preface xxv Features in Java How to Program, 6/e xxvi Teaching Approach xxix Tour of the Book xxxiii A Tour of the Optional Case Study on Object-Oriented Design with the UML xliii A Tour of the Optional GUI and Graphics Case Study xlv Software Included with Java How to Program, 6/e xlvi Teaching Resources for Java How to Pro gram, 6/e xlvii Java in the Lab xlvii OneKey, CourseCompassSM, WebCT™ and by Blackboard™ xlix Java 2 Multimedia Cyber Classroom, 6/e Through OneKey l PearsonChoices l Computer Science AP Courses li Deitel® Buzz Online Free E-mail Newsletter li Acknowledgments li About the Authors lv About Deitel & Associates, Inc. lv Before You Begin lvii Software and Other Resources on the CD That Accompanies Java How to Program, Sixth Edition lvii Hardware and Software Requirements to Run JDK 5.0 lvii Copying and Organizing Files lviii Copying the Book Examples from the CD lviii Changing the Read-Only Property of Files lviii Installing the J2SE Development Kit (JDK) lxii Setting the PATH Variable lxiv Chapter 1. Introduction to Computers, the Internet and the World Wide Web 1 Section 1.1. Introduction 2 Section 1.2. What Is a Computer? 4 Section 1.3. Computer Organization 4 Section 1.4. Early Operating Systems 5 Section 1.5. Personal, Distributed and Client/Server Computing 6 Section 1.6. The Internet and the World Wide Web 6 Section 1.7. Machine Languages, Assembly Languages and High-Level Languages 7 Section 1.8. History of C and C++ 8 Section 1.9. History of Java 9 Section 1.10. Java Class Libraries 9 Section 1.11. FORTRAN, COBOL, Pascal and Ada 11 Section 1.12. BASIC, Visual Basic, Visual C++, C# and .NET 11 Section 1.13. Typical Java Development Environment 12 Section 1.14. Notes about Java and Java How to Program, Sixth Edition 15 Section 1.15. Test-Driving a Java Application 16 Section 1.16. Software Engineering Case Study: Introduction to Object Technology and the UML (Required) 21 Section 1.17. Wrap-Up 26 Section 1.18. Web Resources 26 Summary 28 Terminology 30 Self-Review Exercises 32 Answers to Self-Review Exercises 32 Exercises 33 Chapter 2. Introduction to Java Applications 35 Section 2.1. Introduction 36 Section 2.2. First Program in Java: Printing a Line of Text 36 Section 2.3. Modifying Our First Java Program 43 Section 2.4. Displaying Text with printf 45 Section 2.5. Another Java Application: Adding Integers 47 Section 2.6. Memory Concepts 51 Section 2.7. Arithmetic 52 Section 2.8. Decision Making: Equality and Relational Operators 56 Section 2.9. (Optional) Software Engineering Case Study: Examining the Requirements Document 60 Section 2.10. Wrap-Up 69 Summary 70 Terminology 73 Self-Review Exercises 74 Answers to Self-Review Exercises 75 Exercises 77 Chapter 3. Introduction to Classes and Objects 81 Section 3.1. Introduction 82 Section 3.2. Classes, Objects, Methods and Instance Variables 82 Section 3.3. Declaring a Class with a Method and Instantiating an Object of a Class 84 Section 3.4. Declaring a Method with a Parameter 88 Section 3.5. Instance Variables, set Methods and get Methods 91 Section 3.6. Primitive Types vs. Reference Types 96 Section 3.7. Initializing Objects with Constructors 97 Section 3.8. Floating-Point Numbers and Type double 100 Section 3.9. (Optional) GUI and Graphics Case Study: Using Dialog Boxes 104 Section 3.10. (Optional) Software Engineering Case Study: Identifying the Classes in a Requirements Document 107 Section 3.11. Wrap-Up 114 Summary 115 Terminology 119 Self-Review Exercises 119 Answers to Self-Review Exercises 120 Exercises 121 Chapter 4. Control Statements: Part I 123 Section 4.1. Introduction 124 Section 4.2. Algorithms 124 Section 4.3. Pseudocode 125 Section 4.4. Control Structures 125 Section 4.5. if Single-Selection Statement 128 Section 4.6. if...else Double-Selection Statement 129 Section 4.7. while Repetition Statement 134 Section 4.8. Formulating Algorithms: Counter-Controlled Repetition 135 Section 4.9. Formulating Algorithms: Sentinel-Controlled Repetition 140 Section 4.10. Formulating Algorithms: Nested Control Statements 148 Section 4.11. Compound Assignment Operators 153 Section 4.12. Increment and Decrement Operators 154 Section 4.13. Primitive Types 156 Section 4.14. (Optional) GUI and Graphics Case Study: Creating Simple Drawings 157 Section 4.15. (Optional) Software Engineering Case Study: Identifying Class Attributes 162 Section 4.16. Wrap-Up 166 Summary 167 Terminology 168 Self-Review Exercises 169 Answers to Self-Review Exercises 171 Exercises 172 Chapter 5. Control Statements: Part 2 179 Section 5.1. Introduction 180 Section 5.2. Essentials of Counter-Controlled Repetition 180 Section 5.3. for Repetition Statement 182 Section 5.4. Examples Using the for Statement 186 Section 5.5. do...while Repetition Statement 191 Section 5.6. switch Multiple-Selection Statement 192 Section 5.7. break and continue Statements 200 Section 5.8. Logical Operators 202 Section 5.9. Structured Programming Summary 208 Section 5.10. (Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals 213 Section 5.11. (Optional) Software Engineering Case Study: Identifying Objects' States and Activities 216 Section 5.12. Wrap-Up 220 Summary 221 Terminology 223 Self-Review Exercises 224 Answers to Self-Review Exercises 225 Exercises 226 Chapter 6. Methods: A Deeper Look 230 Section 6.1. Introduction 231 Section 6.2. Program Modules in Java 232 Section 6.3. static Methods, static Fields and Class Math 233 Section 6.4. Declaring Methods with Multiple Parameters 236 Section 6.5. Notes on Declaring and Using Methods 240 Section 6.6. Method Call Stack and Activation Records 241 Section 6.7. Argument Promotion and Casting 241 Section 6.8. Java API Packages 243 Section 6.9. Case Study: Random-Number Generation 245 Section 6.10. Case Study: A Game of Chance (Introducing Enumerations) 250 Section 6.11. Scope of Declarations 255 Section 6.12. Method Overloading 257 Section 6.13. (Optional) GUI and Graphics Case Study: Colors and Filled Shapes 261 Section 6.14. (Optional) Software Engineering Case Study: Identifying Class Operations 263 Section 6.15. Wrap-Up 271 Summary 271 Terminology 274 Self-Review Exercises 275 Answers to Self-Review Exercises 277 Exercises 279 Chapter 7. Arrays 285 Section 7.1. Introduction 286 Section 7.2. Arrays 286 Section 7.3. Declaring and Creating Arrays 288 Section 7.4. Examples Using Arrays 289 Section 7.5. Case Study: Card Shuffling and Dealing Simulation 298 Section 7.6. Enhanced for Statement 301 Section 7.7. Passing Arrays to Methods 303 Section 7.8. Case Study: Class GradeBook Using an Array to Store Grades 307 Section 7.9. Multidimensional Arrays 311 Section 7.10. Case Study: Class GradeBook Using a Two-Dimensional Array 316 Section 7.11. Variable-Length Argument Lists 322 Section 7.12. Using Command-Line Arguments 323 Section 7.13. (Optional) GUI and Graphics Case Study: Drawing Arcs 325 Section 7.14. (Optional) Software Engineering Case Study: Collaboration Among Objects 328 Section 7.15. Wrap-Up 336 Summary 337 Terminology 339 Self-Review Exercises 339 Answers to Self-Review Exercises 340 Exercises 341 Special Section: Building Your Own Computer 350 Chapter 8. Classes and Objects: A Deeper Look 357 Section 8.1. Introduction 358 Section 8.2. Time Class Case Study 359 Section 8.3. Controlling Access to Members 362 Section 8.4. Referring to the Current Object's Members with the this Reference 363 Section 8.5. Time Class Case Study: Overloaded Constructors 366 Section 8.6. Default and No-Argument Constructors 371 Section 8.7. Notes on Set and Get Methods 372 Section 8.8. Composition 373 Section 8.9. Enumerations 376 Section 8.10. Garbage Collection and Method finalize 379 Section 8.11. static Class Members 380 Section 8.12. static Import 385 Section 8.13. final Instance Variables 386 Section 8.14. Software Reusability 388 Section 8.15. Data Abstraction and Encapsulation 389 Section 8.16. Time Class Case Study: Creating Packages 390 Section 8.17. Package Access 396 Section 8.18. (Optional) GUI and Graphics Case Study: Using Objects with Graphics 396 Section 8.19. (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System 401 Section 8.20. Wrap-Up 406 Summary 407 Terminology 410 Self-Review Exercises 410 Answers to Self-Review Exercises 411 Exercises 411 Chapter 9. Object-Oriented Programming: Inheritance 415 Section 9.1. Introduction 416 Section 9.2. Superclasses and Subclasses 417 Section 9.3. protected Members 419 Section 9.4. Relationship between Superclasses and Subclasses 420 Section 9.5. Constructors in Subclasses 444 Section 9.6. Software Engineering with Inheritance 450 Section 9.7. Object Class 451 Section 9.8. (Optional) GUI and Graphics Case Study: Displaying Text and Images Using Labels 453 Section 9.9. Wrap-Up 455 Summary 455 Terminology 456 Self-Review Exercises 457 Answers to Self-Review Exercises 457 Exercises 458 Chapter 10. Object-Oriented Programming: Polymorphism 459 Section 10.1. Introduction 460 Section 10.2. Polymorphism Examples 462 Section 10.3. Demonstrating Polymorphic Behavior 463 Section 10.4. Abstract Classes and Methods 466 Section 10.5. Case Study: Payroll System Using Polymorphism 468 Section 10.6. final Methods and Classes 483 Section 10.7. Case Study: Creating and Using Interfaces 484 Section 10.8. (Optional) GUI and Graphics Case Study: Drawing with Polymorphism 496 Section 10.9. (Optional) Software Engineering Case Study: Incorporating Inheritance into the ATM System 498 Section 10.10. Wrap-Up 506 Summary 506 Terminology 507 Self-Review Exercises 507 Answers to Self-Review Exercises 508 Exercises 508 Chapter 11. GUI Components: Part 1 510 Section 11.1. Introduction 511 Section 11.2. Simple GUI-Based Input/Output with JOptionPane 512 Section 11.3. Overview of Swing Components 515 Section 11.4. Displaying Text and Images in a Window 518 Section 11.5. Text Fields and an Introduction to Event Handling with Nested Classes 522 Section 11.6. Common GUI Event Types and Listener Interfaces 529 Section 11.7. How Event Handling Works 530 Section 11.8. JButton 533 Section 11.9. Buttons that Maintain State 536 Section 11.10. JComboBox and Using an Anonymous Inner Class for Event Handling 543 Section 11.11. JList 546 Section 11.12. Multiple-Selection Lists 549 Section 11.13. Mouse Event Handling 551 Section 11.14. Adapter Classes 556 Section 11.15. JPanel Subclass for Drawing with the Mouse 559 Section 11.16. Key-Event Handling 563 Section 11.17. Layout Managers 567 Section 11.18. Using Panels to Manage More Complex Layouts 576 Section 11.19. JTextArea 578 Section 11.20. Wrap-Up 581 Summary 581 Terminology 587 Self-Review Exercises 589 Answers to Self-Review Exercises 590 Exercises 590 Chapter 12. Graphics and Java 2D™ 595 Section 12.1. Introduction 596 Section 12.2. Graphics Contexts and Graphics Objects 598 Section 12.3. Color Control 599 Section 12.4. Font Control 606 Section 12.5. Drawing Lines, Rectangles and Ovals 611 Section 12.6. Drawing Arcs 616 Section 12.7. Drawing Polygons and Polylines 618 Section 12.8. Java 2D API 622 Section 12.9. Wrap-Up 629 Summary 629 Terminology 631 Self-Review Exercises 632 Answers to Self-Review Exercises 633 Exercises 633 Chapter 13. Exception Handling 638 Section 13.1. Introduction 639 Section 13.2. Exception-Handling Overview 640 Section 13.3. Example: Divide By Zero Without Exception Handling 641 Section 13.4. Example: Handling ArithmeticExceptions and InputMismatchExceptions 643 Section 13.5. When to Use Exception Handling 648 Section 13.6. Java Exception Hierarchy 649 Section 13.7. finally block 652 Section 13.8. Stack Unwinding 656 Section 13.9. printStackTrace, getStackTrace and getMessage 658 Section 13.10. Chained Exceptions 660 Section 13.11. Declaring New Exception Types 662 Section 13.12. Preconditions and Postconditions 663 Section 13.13. Assertions 664 Section 13.14. Wrap-Up 666 Summary 666 Terminology 668 Self-Review Exercises 669 Answers to Self-Review Exercises 670 Exercises 670 Chapter 14. Files and Streams 672 Section 14.1. Introduction 673 Section 14.2. Data Hierarchy 674 Section 14.3. Files and Streams 675 Section 14.4. Class File 678 Section 14.5. Sequential-Access Text Files 682 Section 14.6. Object Serialization 697 Section 14.7. Random-Access Files 706 Section 14.8. Additional java.io Classes 727 Section 14.9. Opening Files with JFileChooser 729 Section 14.10. Wrap-Up 733 Summary 733 Terminology 735 Self-Review Exercises 737 Answers to Self-Review Exercises 738 Exercises 739 Chapter 15. Recursion 744 Section 15.1. Introduction 745 Section 15.2. Recursion Concepts 745 Section 15.3. Example Using Recursion: Factorials 747 Section 15.4. Example Using Recursion: Fibonacci Series 750 Section 15.5. Recursion and the Method Call Stack 753 Section 15.6. Recursion vs. Iteration 754 Section 15.7. String Permutations 756 Section 15.8. Towers of Hanoi 761 Section 15.9. Fractals 763 Section 15.10. Recursive Backtracking 774 Section 15.11. Wrap-Up 775 Section 15.12. Internet and Web Resources 775 Summary 776 Terminology 778 Self-Review Exercises 779 Answers to Self-Review Exercises 780 Exercises 780 Chapter 16. Searching and Sorting 785 Section 16.1. Introduction 786 Section 16.2. Searching Algorithms 786 Section 16.3. Sorting Algorithms 796 Section 16.4. Invariants 810 Section 16.5. Wrap-up 812 Summary 812 Terminology 814 Self-Review Exercises 814 Answers to Self-Review Exercises 814 Exercises 814 Chapter 17. Data Structures 817 Section 17.1. Introduction 818 Section 17.2. Type-Wrapper Classes for Primitive Types 819 Section 17.3. Autoboxing and Auto-Unboxing 819 Section 17.4. Self-Referential Classes 820 Section 17.5. Dynamic Memory Allocation 821 Section 17.6. Linked Lists 821 Section 17.7. Stacks 832 Section 17.8. Queues 836 Section 17.9. Trees 838 Section 17.10. Wrap-Up 845 Summary 846 Terminology 847 Self-Review Exercises 848 Answers to Self-Review Exercises 849 Exercises 850 Special Section: Building Your Own Compiler 855 Chapter 18. Generics 869 Section 18.1. Introduction 870 Section 18.2. Motivation for Generic Methods 871 Section 18.3. Generic Methods: Implementation and Compile-Time Translation 873 Section 18.4. Additional Compile-Time Translation Issues: Methods That Use a Type Parameter as the Return Type 876 Section 18.5. Overloading Generic Methods 879 Section 18.6. Generic Classes 879 Section 18.7. Raw Types 890 Section 18.8. Wildcards in Methods That Accept Type Parameters 891 Section 18.9. Generics and Inheritance: Notes 898 Section 18.10. Wrap-Up 898 Section 18.11. Internet and Web Resources 899 Summary 899 Terminology 901 Self-Review Exercises 901 Answers to Self-Review Exercises 902 Exercises 902 Chapter 19. Collections 904 Section 19.1. Introduction 905 Section 19.2. Collections Overview 906 Section 19.3. Class Arrays 907 Section 19.4. Interface Collection and Class Collections 910 Section 19.5. Lists 911 Section 19.6. Collections Algorithms 922 Section 19.7. Stack Class of Package java.util 935 Section 19.8. Class PriorityQueue and Interface Queue 938 Section 19.9. Sets 939 Section 19.10. Maps 942 Section 19.11. Properties Class 946 Section 19.12. Synchronized Collections 949 Section 19.13. Unmodifiable Collections 950 Section 19.14. Abstract Implementations 950 Section 19.15. Wrap-Up 951 Summary 951 Terminology 954 Self-Review Exercises 955 Answers to Self-Review Exercises 955 Exercises 956 Chapter 20. Introduction to Java Applets 958 Section 20.1. Introduction 959 Section 20.2. Sample Applets Provided with the JDK 959 Section 20.3. Simple Java Applet: Drawing a String 964 Section 20.4. Applet Life-Cycle Methods 968 Section 20.5. Initializing an Instance Variable with Method init 970 Section 20.6. Sandbox Security Model 972 Section 20.7. Internet and Web Resources 972 Section 20.8. Wrap-Up 973 Summary 973 Terminology 975 Self-Review Exercises 975 Answers to Self-Review Exercises 975 Exercises 975 Chapter 21. Multimedia: Applets and Applications 977 Section 21.1. Introduction 978 Section 21.2. Loading, Displaying and Scaling Images 979 Section 21.3. Animating a Series of Images 982 Section 21.4. Image Maps 987 Section 21.5. Loading and Playing Audio Clips 987 Section 21.6. Playing Video and Other Media with Java Media Framework 993 Section 21.7. Wrap-Up 997 Section 21.8. Internet and Web Resources 998 Summary 999 Terminology 1000 Self-Review Exercises 1001 Answers to Self-Review Exercises 1001 Exercises 1001 Special Section: Challenging Multimedia Projects 1002 Chapter 22. GUI Components: Part 2 1005 Section 22.1. Introduction 1006 Section 22.2. JSlider 1006 Section 22.3. Windows: Additional Notes 1010 Section 22.4. Using Menus with Frames 1011 Section 22.5. JPopupMenu 1019 Section 22.6. Pluggable Look-and-Feel 1022 Section 22.7. JDesktopPane and JInternalFrame 1026 Section 22.8. JTabbedPane 1030 Section 22.9. Layout Managers: BoxLayout and GridBagLayout 1032 Section 22.10. Wrap-Up 1046 Summary 1046 Terminology 1048 Self-Review Exercises 1049 Answers to Self-Review Exercises 1050 Exercises 1050 Chapter 23. Multithreading 1052 Section 23.1. Introduction 1053 Section 23.2. Thread States: Life Cycle of a Thread 1055 Section 23.3. Thread Priorities and Thread Scheduling 1056 Section 23.4. Creating and Executing Threads 1058 Section 23.5. Thread Synchronization 1062 Section 23.6. Producer/Consumer Relationship without Synchronization 1064 Section 23.7. Producer/Consumer Relationship with Synchronization 1071 Section 23.8. Producer/Consumer Relationship: Circular Buffer 1076 Section 23.9. Producer/Consumer Relationship: ArrayBlockingQueue 1084 Section 23.10. Multithreading with GUI 1087 Section 23.11. Other Classes and Interfaces in java.util.concurrent 1093 Section 23.12. Monitors and Monitor Locks 1093 Section 23.13. Wrap-Up 1100 Summary 1100 Terminology 1102 Self-Review Exercises 1103 Answers to Self-Review Exercises 1104 Exercises 1104 Chapter 24. Networking 1106 Section 24.1. Introduction 1107 Section 24.2. Manipulating URLs 1108 Section 24.3. Reading a File on a Web Server 1114 Section 24.4. Establishing a Simple Server Using Stream Sockets 1117 Section 24.5. Establishing a Simple Client Using Stream Sockets 1119 Section 24.6. Client/Server Interaction with Stream Socket Connections 1119 Section 24.7. Connectionless Client/Server Interaction with Datagrams 1132 Section 24.8. Client/Server Tic-Tac-Toe Using a Multithreaded Server 1139 Section 24.9. Security and the Network 1154 Section 24.10. Case Study: DeitelMessenger Server and Client 1155 Section 24.11. Wrap-Up 1181 Summary 1181 Terminology 1183 Self-Review Exercises 1184 Answers to Self-Review Exercises 1185 Exercises 1185 Chapter 25. Accessing Databases with JDBC 1189 Section 25.1. Introduction 1190 Section 25.2. Relational Databases 1191 Section 25.3. Relational Database Overview: The books Database 1192 Section 25.4. SQL 1196 Section 25.5. Instructions to install MySQL and MySQL Connector/J 1206 Section 25.6. Instructions on Setting MySQL User Account 1206 Section 25.7. Creating Database books in MySQL 1207 Section 25.8. Manipulating Databases with JDBC 1207 Section 25.9. Stored Procedures 1224 Section 25.10. RowSet Interface 1224 Section 25.11. Wrap-Up 1227 Section 25.12. Internet and Web Resources 1227 Recommended Readings 1228 Summary 1229 Terminology 1232 Self-Review Exercises 1234 Answers to Self-Review Exercises 1234 Exercises 1234 Chapter 26. Servlets 1236 Section 26.1. Introduction 1237 Section 26.2. Servlet Overview and Architecture 1239 Section 26.3. Setting Up the Apache Tomcat Server 1243 Section 26.4. Handling HTTP get Requests 1246 Section 26.5. Handling HTTP get Requests Containing Data 1255 Section 26.6. Handling HTTP post Requests 1258 Section 26.7. Redirecting Requests to Other Resources 1261 Section 26.8. Multitier Applications: Using JDBC from a Servlet 1265 Section 26.9. Welcome Files 1270 Section 26.10. Wrap-Up 1274 Section 26.11. Internet and Web Resources 1274 Summary 1275 Terminology 1277 Self-Review Exercises 1277 Answers to Self-Review Exercises 1278 Exercises 1278 Chapter 27. JavaServer Pages (JSP) 1280 Section 27.1. Introduction 1281 Section 27.2. JavaServer Pages Overview 1282 Section 27.3. First JSP Example 1283 Section 27.4. Implicit Objects 1285 Section 27.5. Scripting 1286 Section 27.6. Standard Actions 1291 Section 27.7. Directives 1305 Section 27.8. Case Study: Guest Book 1309 Section 27.9. Wrap-Up 1321 Section 27.10. Internet and Web Resources 1321 Summary 1321 Terminology 1323 Self-Review Exercises 1324 Answers to Self-Review Exercises 1325 Exercises 1325 Chapter 28. Formatted Output 1326 Section 28.1. Introduction 1327 Section 28.2. Streams 1327 Section 28.3. Formatting Output with printf 1328 Section 28.4. Printing Integers 1328 Section 28.5. Printing Floating-Point Numbers 1329 Section 28.6. Printing Strings and Characters 1330 Section 28.7. Printing Dates and Times 1331 Section 28.8. Other Conversion Characters 1335 Section 28.9. Printing with Field Widths and Precisions 1335 Section 28.10. Using Flags in the printf Format String 1337 Section 28.11. Printing with Argument Indices 1342 Section 28.12. Printing Literals and Escape Sequences 1342 Section 28.13. Formatting Output with Class Formatter 1342 Section 28.14. Wrap-Up 1344 Summary 1344 Terminology 1346 Self-Review Exercises 1346 Answers to Self-Review Exercises 1347 Exercises 1348 Chapter 29. Strings, Characters and Regular Expressions 1350 Section 29.1. Introduction 1351 Section 29.2. Fundamentals of Characters and Strings 1352 Section 29.3. Class String 1352 Section 29.4. Class StringBuffer 1364 Section 29.5. Class Character 1372 Section 29.6. Class StringTokenizer 1376 Section 29.7. Regular Expressions, Class Pattern and Class Matcher 1378 Section 29.8. Wrap-Up 1387 Summary 1387 Terminology 1391 Self-Review Exercises 1391 Answers to Self-Review Exercises 1392 Exercises 1392 Special Section: Advanced String-Manipulation Exercises 1393 Special Section: Challenging String-Manipulation Projects 1396 Appendix A. Operator Precedence Chart 1398 Section A.1. Operator Precedence 1398 Appendix B. ASCII Character Set 1400 Appendix C. Keywords and Reserved Words 1401 Appendix D. Primitive Types 1402 Appendix E. (On CD) Number Systems 1403 Appendix F. (On CD) Unicode® ...展开收缩
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