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文件名称: 2d toolkit v2.0 h1
  所属分类: 其它
  开发工具:
  文件大小: 3mb
  下载次数: 0
  上传时间: 2013-07-04
  提 供 者: low****
 详细说明: What's new 2D Toolkit UI Sprite handles - you can resize / move(click and drag) / rotate(alt) sprites using the handles. Turn them off in preferences if you don't like them. Static sprite batcher - supports all sprite types (clipped, tiled, sliced, normal) and text meshes too. Multiple materials & sprite collections supported. Animated sprite deprecated in favour of tk2dSpriteAnimator. Works the same, but lets you animate different sprite types. Text mesh supports inline colors and gradient switching. Click the help button i n the text mesh editor for more details. "Sprite from Selected Texture" - use to create a sprite without a sprite collection. Use with care, as each will require one draw call. It's not there for convenience, but rather for backgrounds and render textures that can't be atlased. Loads of API improvements. Bug fixes and improvements Fix for AnimationEventTriggered, if nulled out during a sequence of events Cope with sprite / sprite from texture, added as a component - and cope with some cases SpriteFromTexture implementation changed to avoid some errors - now creates a sprite collection in the scene Added some missing tk2dSpriteAnimator.Play variants Fixed packed fonts - was broken in 2.0 Fixed tk2dTextMesh help text for inline formatting - was incorrect Fixed tk2dTextMesh inline styling - was failing in some cases tk2dSprite.SetSprite - print out the sprite name when can't be found Smoothspherecollisions wasn't being transferred to the sprite Tilemap.GetTilePosition returns correct values for isometric tiles. tk2dSpriteAnimationClip copy constructor. Fixed ToggleButtonGroup OnChange order - now called after state is changed. Tk2dExternal.Skin.Done is now static - could run into issues before. tk2dUiManager.OnMouseWheelChange -> OnScrollWheelChange to stop Unity warning during iOS build because function name starts with OnMouse. textInput.SetFocos / IsFocus Sprite handles disable themselves when using vertex snap mode in Unity Selecting an animation clip will now select the first frame group tk2dSpriteAnimation - added "View Data" context menu, to allow viewing data without switching to debug mode. Animation editor - warn when invalid clip is detected, non destructive, but can attempt "fix" if requested tk2dTextMesh.GetMeshDimensionsForString re-instated tk2dStaticSpriteBatcher.UpdateMatrices for legacy support Clipped sprite bounds corrected, now will work correctly on trimmed sprites. Sprite collection polygon collider defaults to front & back collider faces. Was causing a lot of confusion. Creating a sprite will now automatically inherit the layer of the parent. Sprite collection names sorted "naturally" Removed skin assets - the skin is now stored externally in a DLL. Less files in the project, and less likely to break. Sliced sprite legacy mode removed - automatic upgrade should work almost 100% of the time. tk2dUIMask in favour of other masking methods - this is extremely efficient. Default ortho size in sprite collection is now 10, works better with default Unity physics settings. Textmesh data moved to external serializable class. Shouldn't require any changes from user code. Got rid of "Always pixel perfect". Its always more efficient to update the camera to compensate for resolution changes. You can convert between sprite types in the component settings menu - also add or remove animators to a sprite. Moved non-core systems into own directory structures - tk2dUI, and tk2dTileMap. Lots more little bugfixes - please let me know if a bug you've reported isn't fixed. ...展开收缩
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