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上传时间: 2014-07-18
详细说明: User Guide Unity Basics Learning the Interface Asset Workflow Creating Scenes Publishing Builds Tutorials Building Scenes GameObjects Using Components Prefabs Lights Cameras Particle Systems Terrain Engine Guide Working with Assets Importing Assets Meshes Materials and Shaders Texture 2D  Movie Texture Audio Files Using Scripts Asset Server Guide Behind the Scenes Creating Gameplay Instantiating Prefabs at runtime Input Transforms Physics Character Animation Sound Game Int erface Elements Networked Multiplayer FAQ Game Code Questions How to make a simple first person walkthrough Graphics Questions How Do I Import Alpha Textures? How Do I Use Bump Maps? How do I use Detail Textures? How Do I Make a Cubemap Texture? How do I Make a Skybox? How Do I make a Mesh Particle Emitter? How do I make a Splash Screen? How do I make a Spot Light Cookie? How do I fix the rotation of an imported model? How do I use Water? How do I import objects from my 3D app? Importing Objects From Maya Importing Objects From Cinema 4D Importing Objects From 3D Studio Max Importing Objects From Cheetah3D Importing Objects From Modo Importing Objects From Lightwave Importing Objects From Blender Workflow Questions How do I reuse assets between projects? How do I install or upgrade Standard Assets? Advanced Loading Resources at Runtime Modifying Source Assets Through Scripting Update Order Shadows in Unity Directional Shadow Details Troubleshooting Shadows Shadow Size Computation Optimizing Graphics Performance Modeling Optimized Characters Optimizing for integrated graphics cards Rendering Statistics Window Reducing File Size Web Player Streaming Web Player Deployment HTML code to load Unity content Customizing the Unity Web Player loading screen Customizing the Unity Web Player's Behavior Unity Web Player and browser communication Detecting the Unity Web Player using browser scripting Publishing active content Web Player Debugging Plugins - Pro only feature Build Player Pipeline Command line arguments Shaders Shaders: Getting started Shaders: Vertex and Fragment Programs Graphics Emulation Network Emulation ...展开收缩
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