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上传时间: 2015-05-18
详细说明: Table of Contents Part I: Getting Started with Cocos2D ◦Chapter 1: Hello Cocos2D ◦Chapter 2: Hello Space Viking ◦Chapter 3: Intrduction to Cocos2D Animations and Actions ◦Chapter 4: Simple Collision Detection and the First Enemy Part II: More Enemies and More Fun ◦Chapter 5: More Actions, Effects, and Cocos2D Scheduler ◦Chapter 6: Text, Fonts, and the Written Word Part III: From Level to Game ◦Chapter 7: Main Menu, Level Completed, and Credit Scenes ◦Chapter 8: Pump Up the Volume ◦Chapter 9: When the World Gets Bigger, Adding Scrolling Part IV: Physics Engines ◦Chapter 10: Basic Game Physics: Adding Realism with Box2D ◦Chapter 11: Intermediate Game Physics: Modeling, Racing, and Leaping ◦Chapter 12: Advanced Game Physics: Even Better then the Real Thing ◦Chapter 13: The Chipmunk Physics Engine: No Alvin Required Part V: Particle Systems, Game Center, and Performance ◦Chapter 14: Particle Systems: Creating Fire, Snow, Ice, and More ◦Chapter 15: Achievements and Leaderboards with Game Center ◦Chapter 16: Performance Optimizations ◦Conclusion ...展开收缩
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