文件名称:
Google Cloud Speech Recognition 3.0
开发工具:
文件大小: 987kb
下载次数: 0
上传时间: 2017-09-05
详细说明: Google Cloud Speech Recognition How to use First of all, you need to add GCSpeechRecognition prefab from FrostweepGames->GCSpeechRecognition->Prefabs folder to your working scene. Then you need to set your own API key of Google Cloud Speech Recognition int o Api Key field and enable IsUseAPIKeyFromPrefab if you want to set api key in prefab, if not – will be used API Key from Constants.cs script. If you don’t have API Key, you can get it from https://cloud.google.com/speech/ , https://cloud.google.com/speech/docs/common/auth#restrictions Frostweep Games, 2017 Then we need to create script with name Example and write base logic: You can handle response of Speech Recognition in SpeechRecognizedSuccessEventHandler To get result of the recognition you can use RecognitionResponse->results->alternatives->transcript path. Where RecognitionResponse is an instance of the RecognitionResponse object. For the start recording you can call this method: Include Boolean parameter for enabling runtime voice detection or not. For the stop recording you can call this method: For set the list of arrays of speech contexts you can call this method: Frostweep Games, 2017 _speechRecognition is an instance of GCSpeechRecognition class: If you want to set language you can call this method (where value is integer converted to LanguageCode enum): ...展开收缩
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