开发工具:
文件大小: 11kb
下载次数: 0
上传时间: 2017-09-14
详细说明: http://blog.csdn.net/yulinxx/article/details/77896541 在 http://blog.csdn.net/yulinxx/article/details/77894764 基础上添加 参考: 1 OpenGL ES 3.0: 图元重启(Primitive restart) - 皮斯卡略夫 - 博客园 作者:psklf 出处: http://www.cnblogs.com/psklf/p/5750783.html 2 OpenGL Separating Polygons Inside VBO - Stack Overflow 出处: https://stackoverflow.com/questions/26944959/opengl-separating-polygons-inside-vbo You can use primitive restart. The downside of this is that you need an index array, which may not have been necessary otherwise. Apart from that, it’s straightforward. You enable it with: glPrimitiveRestartIndex(0xffff); glEnable(GL_PRIMITIVE_RESTART); 1 2 You can use any index you want as the restart index, but it’s common policy to use the maximum possible index, which is 0xffff if you use indices of type GL_UNSIGNED_SHORT. If you use at least OpenGL 4.3, or OpenGL ES 3.0, you can also replace the above with: glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); 1 2 Then you set up an index array where you insert a 0xffff value at every position you want to start a new polygon, and bind the index array as usual. Then you can draw all the polygons with a single glDrawElements() call. 3. Best Practices for Working with Vertex Data 出处: https://developer.apple.com/library/content/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVertexData/TechniquesforWorkingwithVertexData.html ...展开收缩
(系统自动生成,下载前可以参看下载内容)
下载文件列表
相关说明
- 本站资源为会员上传分享交流与学习,如有侵犯您的权益,请联系我们删除.
- 本站是交换下载平台,提供交流渠道,下载内容来自于网络,除下载问题外,其它问题请自行百度。
- 本站已设置防盗链,请勿用迅雷、QQ旋风等多线程下载软件下载资源,下载后用WinRAR最新版进行解压.
- 如果您发现内容无法下载,请稍后再次尝试;或者到消费记录里找到下载记录反馈给我们.
- 下载后发现下载的内容跟说明不相乎,请到消费记录里找到下载记录反馈给我们,经确认后退回积分.
- 如下载前有疑问,可以通过点击"提供者"的名字,查看对方的联系方式,联系对方咨询.