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文件名称: 学习3D模型-Focus.On.3D.Models.pdf
  所属分类: 其它
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  文件大小: 10mb
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  上传时间: 2008-12-11
  提 供 者: ilove*****
 详细说明: As a 3D game programmer, sooner or later the time comes when you get bored with spinning cubes and flying space ships in space. You want fully articulated 3D characters and anima- tion. So you start looking on Internet for information thereof, and sooner or later you realize that although there are a lot of sites with information—and lots of demos—it’s all rather useless in reality. There are too many holes in the file format explanations, and in the end you would probably be better off reverse-engineering the files rather than wade through hacker document after hacker document. This problem is one that I have personally been dealing with for a long time. When I first wanted to write a Quake file loader, I thought that it would be easy; there must be a billion sites on the Internet with clear and concise explanations, right? However, there is none! As far as I can tell there is literally only one single document on the Internet with the .MD2 file for- mat, and it’s not complete, but more of a FAQ. Moreover, it’s just a file format; it doesn’t really explain all the details. This is just one example. There are many. The bottom line is that whether it’s a game format like Quake’s .MD2 or .MD3 or 3D Studio Max’s file format, there is simply no single place to find information. This issue was the motivation for this book. ...展开收缩
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