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AnsoftQ3D_v7-full_book.pdf
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详细说明:q3d 指导书
Overview of Draw
Primitives
In solid modeling, the basic element or object is often called a primitive.
Examples of primitives are boxes, cylinders, rectangles, circles, etc. There
are two types of primitives: 3D primitives or solids, and 2D primitives or
surfaces. By placing a collection of primitives in the correct location and of
the correct size we can create a represent complex structural objects.
To create complex objects, primitives can be used as “tools” to cut holes,
carve away, or join. The operations that are performed with these “tools”
are often referred to as Boolean operations.
2D primitives can be swept to create arbitrarily shaped solid primitives
2D Draw Objects
The following 2D Draw objects are available:
Rectangle, Circle, Line, Point, Spline, Ellipse, Regular Polygon
3D Draw Objects
The following 3D Draw objects are available:
Box, Cylinder, Sphere, Torus, Helix, Bond Wire, Cone, Regular
Polyhedron
True Surfaces
Circles, Cylinders, Spheres, etc are represented as true surfaces. In
versions prior to release 6, these primitives would be represented as
faceted objects. If you wish to use the faceted primitives (Cylinders or
Circles), select the Regular Polyhedron or Regular Polygon.
To control the mesh generation of true surfaces objects, see the section on
Mesh Contro
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