文件名称:
GenesisRTX虚拟现实环境开发说明书
开发工具:
文件大小: 8mb
下载次数: 0
上传时间: 2019-03-02
详细说明:GenesisRTX是新一代虚拟现实环境开发工具,利用GIS行业标准数据建立大范围虚拟现实场景,可用于飞行仿真等Contents
Introduction
2 What's new to the user's guide
2.1 Version10.5.1.0
2.2 Version10.5.0.0.
2.3 Version10.4.7.0
2.4 Version10.4.5.0.
2.5 Version10.4.4.0
2.6 Version10.4.3.0
·鲁
2.7 Version10.4.0.0,..,.
2.8 Version10.3.21.0
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2.9 Version10.3.17.0
2.10 Version10.3.11.0
2.11 Version10.3.5.0
2.12 Version10.3.1.0
2.13 Version10.2.7.0
2.14 Version10.2.3.0
2.15 Version10.2.1.0
3 Migration From Previous Versions
3.1 Backing Up
444445556666
3.2 Updating Environment Variables
3.3 Migration From 10.5.1.-and other older versions of genesisRTX
3.3.1 View Control offsets
6
3.4 Migration From 10.5.0. and other older versions of genesisRTX
3.4.1 Animation Stop
3.5 Migration From 10.4.9.and other older versions of genesisRTX
3.5.1 New Windows runtime
3.5.2 New Linux Runtime
3.5.3 Correcting Runway Overrides
3.5.4 New Multi-Window and Multi-View api
3.5.5 SDK: grt Set Window size
7888
3.5.6 Open Flight Ancillary Transformation Rotations
3.6 Migration From 10.4.8. and other older versions of genesisRTX
3.6.1 Field Of View Configuration File Changes
3.6.2 Linear extrusion texturing
8999
3.6.3 Open Flight Ancillary transformation Rotations
3.7 Migration from 10.4.6. and other older versions of genesisrtX
3.7.1 Explosion Particle System
3.7.2 Taxiway sign size
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3.8 Migration From 10.4.5. and other older versions of genesisrtX
3.8.1 Sea Config. txt
10
3.8.2 RANDOMIZE RADIUS
10
3.8.3 grt Terrain Effect Config
3.8.4 Taxiway Sign Script.
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3.8.5 Randomization
3.8.6 Publish PointToSprite pixel size properties
..11
3.10 Migration from10.3.23. and other older versions of genesisRTY∴……··1l
3. 7 Airfield Flattening
3.9 Migration From 10.4.3.and other older versions of genesisRTX
3.9.1 Collision Detection
3.10.1 New Windows Runtime
.,,,,,..12
3.10.2 New Linux runtime
3.10.3 Dropping 32-bit Support
3.11 Migration From 10.3.3
3.12 Migration From 10.2.7.- and other older versions of GenesisRlt-
3.11.1 Runway Generation
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13
3.12.1 New windows runtime
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3.12.2 Local Time
3.13 Migration From 10.2.2
3.13.1 Taxiway Texture
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3.14 Migration From 10.1.8
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3. 14.1 RtEnv sh
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3. 14.2 DemoApp. exe
.14
4 Features
15
4.1 Multiple Platform Support
4.2 Run-Time Data Manipulation via Assemblers
4.3 WGS84 Continuous round earth
.15
4.4 High-Density Database Generation and Rendering
4.5 Dynamic Terrain
4.6 Advanced Environment
.16
4.7 Physics-Based Sensors
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4.8 Marine
4.9 Entities
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4.10 Special Effects
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4.11 High-Performance Mission Functions
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4.12 Advanced Lighting effects
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4.13 Human Characters
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5 Understanding the GenesisRTX Approach
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5.1 The Traditional Approach
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5.2 The GenesisRTX Approach
5.3 Run-Time Database Structure
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6 Getting started
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6.1 Before installation
6.2 System Requirements
,,,,21
6.2.1 Minimum and Recommended Configuration
.21
6.3 Windows installation
6.4 Uninstalling GenesisRTX on Windows
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6.5L
Ion
6.6 Uninstalling G
RTX on linux
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6.7 Installation Folder Structure
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6.8 Video driver settings
23
6.9 Running the Demo Application
24
7 How to Use The Genesis Family of Products
25
7.1G
RTX
25
7.2 Genesis
SN
8 Configuration Options
26
8. 1 Configuration files
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8.1.1 Main Configuration file
26
8.1.1.1 Using Multiple projects
8.1.I.1.1 Old Project Hierarchy
29
8.1.1.1.2 New Project hierarchy
30
8.1.2 Rt Env Script
30
8.1.3 Building Textures
31
8.1.4 Linear extrusion textures
32
8.1.5 Winterization palette
..32
8.1.6 Wet Surface palette
32
8.1.7 Overlay Textures
33
8. 1. 8 Light point palette
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8.1.9 Model Palette
·:
3
8.1.10 Sea Configuration
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8.1.11 Terrain Configuration
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8.1.12 Taxi Sign Configuration
36
8.1.13 Texture Synthesis Configuration
38
8.I14 Shadow Configuration
40
8.1.15 Particle Systems
44
8.2 Environment variables
45
8.2.1 Project Loading Options
45
8.2.2 Demo Application Options
46
8.2.3 Configuration Options
48
8.2.4 Atmosphere Options
51
GenesisRTX- User's guide
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8.2.5 Cloud Options
57
8.2.6 Fog and Haze Options
62
8.2.7 Weather and Tidal options
64
8.2.8 Imagery Opti
66
8.2.9 Lighting Options
8.2.10 Projected Light Opt
70
8.2.11 Moon Opti
71
8.2.12 DI Guy Options
71
8.2.13 Zoom Options.....,,,,,,,
.73
8.2.14 Debug Options
74
8.2.15 Genlock Options
76
8.2.16 Statistics Logging Options
76
8.2.17 Timer Options
..80
8.2.18 Terrain Fidelity Options
.84
8.2.19 Data Projection Options
91
8.2.20 Special Effects Options
93
8.2.21 Grass Options
96
8.2.22 Dvnamic Terrain Options
8.2.23 Feature Paging Level Options
8.2.24 Entity Fidelity Options
..101
8.2.25 Scene Graph Options
.104
8.2.26 Threading and Task Scheduling Options
110
8.2.27 Rendering Options
112
8.2.28 Overlay Options
.,114
8.2.29 Deprecated variable
115
8.2.30 Removed variables
116
9 Technical Support
118
10 Appendices
119
10. 1 Appendix a- Taxiway Sign Script Basics
..119
10.2 Appendix B- Animated Shorelines
124
10.3 Appendix C-SLI Support in GenesisRTX
125
10.4 Appendix d-LOD Transitions
128
10.5 Appendix e- Quick Start Guide to GenesisAM
.130
10.5.1 Load Source data
130
10.5.2 Defining Vector Categorization Rules
.,,,132
10.5.3 Defining Vector Assembly Lines
133
10.5.4 Vector Publishing Assemblers
.,,.133
10.5. 4.1 Point publishers
.135
10.5.4.2 Line Publishers
··
..135
10.5.4.3 Polygon Publishers
137
10.5. 4.4 Geometry batch Publishers
····:
.137
10.5.4.5 Renderable Publishers
.137
10.6 Appendix F- Luminance Map/ Mask Generator
..139
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10.7 Appendix g -Openflight Custom Configuration
140
10.7.1 Openflight Metadata XML
140
10.8 Appendix H-2D Cloud Visibility Reduction
146
10.8.1 DVC GRT AUTO UPDATE VISIBILITY
146
10.8.2Scud
147
10.8.3 Transition through 2D Geometry
.147
10.9 Appendix I-Moving Vegetation
149
10.10 Appendix J- Dynamic Texture Swapping
150
10. 11Appendix K-Light Point Palettes
151
10. 12Appendix M-Openflight Setup
155
GenesisRTX- User's guide
Page5
1 Introduction
Welcome to Diamond visionics'GenesisRTX! GenesisRTX is a, unique and advanced technology
that eliminates the boundary between traditional database generation and database visualization
GenesisrtX is a dynamic construction engine designed to provide high-fidelity real-time
visualization using GIS source data(including vector, model, imagery, classification, and elevation
sources) by leveraging modern GPU architectures and multi-core processors. This technology
eliminates the need for time-consuming and labor-intensive off-line database generation, while
providing significantly higher fidelity than is typically possible using traditional approaches. The
result is high-quality, high-performance 3D visualization for a much lower cost, in a much shorter
time, with significantly less effort
The time saved by using this approach can be applied to producing higher-quality visualizations
over larger areas with a shorter turnaround, rather than spent operating complex terrain tools
managing multiple versions of off-line terrain databases, and copying large amounts of data for
small iterative changes. Furthermore generating the visual scene directly from source data also
provides an unprecedented amount of scalability and flexibility, allowing the same data to be
visualized on a wide range of hardware for a large range of applications with user-controlled
fidelity
The Genesis family of products consists of GenesissDk (allowing clients to build their
applications by embedding the GenesisRTX technology), Genesis AM(the XML project wn
configuration and preview tool), genesisMP (the multi-purposed data analysis and visualization
environment), and GenesislG(the turn-key multi-channel image generator). As shown in the
figure below, all of these products are built on genesisRTX, which serves as the underlying
dynamic construction, data processing, mission function, and 2D/3D visualization engine
Using GenesisRTX is as simple as using genesis am to configure an XML project which points to
the source data, describes what the source data attributes represent, and then tell genesisRTX
what to dynamically construct in the scene on-the-fly at run-time With these steps, the user is
given complete control over source data genesisrTX uses and exactly how genesisRTX is to
interpret and utilize the data. Since projects are simple XML files, project changes can be
immediately visualized and easily tracked using configuration management soft ware, enabling an
iterative approach to database development
GenesisRTX- User's guide
ge
ser
CIGI
HUD
User
Application
GenesisAM
Genesis
Genesis
Genesis SDK
GenesisRTX Core
Windows
Linux
Figure 1: The Genesis Family of Products
GenesisRTX- User's guide
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2What’ s New to the User’ s Guide
2.1 Version10.5.1.0
k Added Appendix-10 12 Appendix M-Openflight Setup
2.2 Version10.5.0.0
The following notice has been added to section 6.2 System Requirements:- Note: Starting
September 1st, 2016 GPU architectures older than Kepler will no longer be
supported. As of that date, releases of GenesisRTx will require a Kepler-based
or newer NVIDIA GPU
Added Section-8111 Terrain Configuration
Updated Appendix -10.7 Appendix g-Openflight Custom Configuration
2.3 Version10.4.7.0
s The following notice has been changed in section 6.2 System Requirements: Windows XP
and Linux Centos 5 operating systems have reached the end of their support
lifetime. GenesisRTX versions 10.4.7.0 and newer may no longer run on
Windows XP or Linux Centos 5 operating systems
The following item has been removed from section 4.1 Multiple Platform Support
Windows XP 64 bit(support ending July 1st, 2015
s The following item has been removed from section 4.1 Multiple Platform Support: Linux
CentoS 5 64 bit(support ending July 1st, 2015)
2.,4 ersion10.4.5.0
k Added Section-8114 Shadow Configuration
2.5 Version10.4.4.0
k The following notice has been added to section 6.2 System Requirements: Starting Jul
1st, 2015: Windows XP and Linux Centos 5 operating systems will reach the
end of their support lifetime. As of that date, new releases of GenesisRTX may
no longer run on Windows XP or Linux Centos 5 operating systems
GenesisRTX- User's guide
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