文件名称:
Unity开发者移动游戏优化指南-4.1(基于ARM平台)
开发工具:
文件大小: 15mb
下载次数: 0
上传时间: 2020-05-28
详细说明:This book is designed to help you create applications and content that make the best use of Unity on
mobile platforms, especially those with Mali GPUs.
Chapter 1 Introduction
This chapter introduces the Arm Guide for Unity Developers Optimizing Mobile Gaming
Graphics.
Chapter 2 Optimizing applications
This chapter describes how to optimize applications in Unity.
Chapter 3 Profiling your application
This chapter describes profiling your application.
Chapter 4 Optimization lists
This chapter lists a number of optimizations for your Unity application.
Chapter 5 Real time 3D art best practices: Geometry
This chapter highlights some key geometry optimizations for 3D assets. Geometry optimizations
can make a game both more efficient, and achieve the overall goal of getting your game to
perform better on mobile platforms.
Chapter 6 Real time 3D art best practices: Texturing
This chapter covers several texture optimizations that can help your games to run more smoothly
and look better.
Chapter 7 Real time 3D art best practices: Materials and shaders
This chapter covers multiple different material and shader optimizations that can help your games
to run more efficiently and look better.
Chapter 8 Advanced graphics techniques
This chapter lists a number of advanced graphics techniques that you can use.
Chapter 9 Virtual Reality
This chapter describes the process of adapting an application or game to run on virtual reality
hardware, and some differences in the implementation of reflections in virtual reality.
Chapter 10 Advanced VR graphics techniques
This chapter describes various techniques that you can use to improve the graphical performance
of your Virtual Reality application.
Chapter 11 Vulkan
This chapter describes Vulkan and how you enable it.
Chapter 12 Arm Mobile Studio
This chapter describes the Graphics Analyzer and the Streamline tool.
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