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文件名称: java 小游戏(5子棋的实现)
  所属分类: Java
  开发工具:
  文件大小: 3mb
  下载次数: 0
  上传时间: 2010-04-01
  提 供 者: tian*****
 详细说明: import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread { chessClient chessclient; clientThread(chessClient chessclient) { this.chessclient=chessclient; } public void acceptMessage(String recMessage) { if(recMessage.startsWith("/userlist ")) { StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); che ssclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()) { String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")) { chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")) { chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")) { try { chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef) { chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")) { chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer) { chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient) { chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")) { chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")) { chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")) { chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else { chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run() { String message=""; try { while(true) { message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es) { } } } public class chessClient extends Frame implements ActionListener,KeyListener { userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient() { super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputWords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { if(isOnChat) { try { chatSocket.close(); } catch(Exception ed) { } } if(isOnChess || isGameConnected) { try { chesspad.chessSocket.close(); } catch(Exception ee) { } } System.exit(0); } public void windowActivated(WindowEvent ea) { } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception { try { chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex) { chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e) { if(e.getSource()==controlpad.connectButton) { host=chesspad.host=controlpad.inputIP.getText(); try { if(connectServer(host,port)) { chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei) { chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton) { if(isOnChat) { try { chatSocket.close(); } catch(Exception ed) { } } if(isOnChess || isGameConnected) { try { chesspad.chessSocket.close(); } catch(Exception ee) { } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton) { String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)) { chesspad.statusText.setText("必须先选定一个有效用户"); } else { try { if(!isGameConnected) { if(chesspad.connectServer(chesspad.host,chesspad.port)) { isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } else { isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee) { isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton) { try { if(!isGameConnected) { if(chesspad.connectServer(chesspad.host,chesspad.port)) { isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } else { isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec) { isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton) { if(isOnChess) { chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess) { controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e) { TextField inputWords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER) { if(inputpad.userChoice.getSelectedItem().equals("所有人")) { try { out.writeUTF(inputWords.getText()); inputWords.setText(""); } catch(Exception ea) { chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputWords.setText(""); controlpad.connectButton.setEnabled(true); } } else { try { out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText()); inputWords.setText(""); } catch(Exception ea) { chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputWords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e) { } public void keyReleased(KeyEvent e) { } public static void main(String args[]) { chessClient chessClient=new chessClient(); } } /****************************************************************************************** 下面是:chessInteface.java ******************************************************************************************/ import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; class userPad extends Panel { List userList=new List(10); userPad() { setLayout(new BorderLayout()); for(int i=0;i<50;i++) { userList.add(i+"."+"没有用户"); } add(userList,BorderLayout.CENTER); } } class chatPad extends Panel { TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY); chatPad() { setLayout(new BorderLayout()); add(chatLineArea,BorderLayout.CENTER); } } class controlPad extends Panel { Label IPlabel=new Label("IP",Label.LEFT); TextField inputIP=new TextField("localhost",10); Button connectButton=new Button("连接主机"); Button creatGameButton=new Button("建立游戏"); Button joinGameButton=new Button("加入游戏"); Button cancelGameButton=new Button("放弃游戏"); Button exitGameButton=new Button("关闭程序"); controlPad() { setLayout(new FlowLayout(FlowLayout.LEFT)); setBackground(Color.pink); add(IPlabel); add(inputIP); add(connectButton); add(creatGameButton); add(joinGameButton); add(cancelGameButton); add(exitGameButton); } } class inputPad extends Panel { TextField inputWords=new TextField("",40); Choice userChoice=new Choice(); inputPad() { setLayout(new FlowLayout(FlowLayout.LEFT)); for(int i=0;i<50;i++) { userChoice.addItem(i+"."+"没有用户"); } userChoice.setSize(60,24); add(userChoice); add(inputWords); } } /********************************************************************************************** 下面是:chessPad.java **********************************************************************************************/ import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class chessThread extends Thread { chessPad chesspad; chessThread(chessPad chesspad) { this.chesspad=chesspad; } public void sendMessage(String sndMessage) { try { chesspad.outData.writeUTF(sndMessage); } catch(Exception ea) { System.out.println("chessThread.sendMessage:"+ea); } } public void acceptMessage(String recMessage) { if(recMessage.startsWith("/chess ")) { StringTokenizer userToken=new StringTokenizer(recMessage," "); String chessToken; String[] chessOpt={"-1","-1","0"}; int chessOptNum=0; while(userToken.hasMoreTokens()) { chessToken=(String)userToken.nextToken(" "); if(chessOptNum>=1 && chessOptNum<=3) { chessOpt[chessOptNum-1]=chessToken; } chessOptNum++; } chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2])); } else if(recMessage.startsWith("/yourname ")) { chesspad.chessSelfName=recMessage.substring(10); } else if(recMessage.equals("/error")) { chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入"); } else { //System.out.println(recMessage); } } public void run() { String message=""; try { while(true) { message=chesspad.inData.readUTF(); acceptMessage(message); } } catch(IOException es) { } } } class chessPad extends Panel implements MouseListener,ActionListener { int chessPoint_x=-1,chessPoint_y=-1,chessColor=1; int chessBlack_x[]=new int[200]; int chessBlack_y[]=new int[200]; int chessWhite_x[]=new int[200]; int chessWhite_y[]=new int[200]; int chessBlackCount=0,chessWhiteCount=0; int chessBlackWin=0,chessWhiteWin=0; boolean isMouseEnabled=false,isWin=false,isInGame=false; TextField statusText=new TextField("请先连接服务器"); Socket chessSocket; DataInputStream inData; DataOutputStream outData; String chessSelfName=null; String chessPeerName=null; String host=null; int port=4331; chessThread chessthread=new chessThread(this); chessPad() { setSize(440,440); setLayout(null); setBackground(Color.pink); addMouseListener(this); add(statusText); statusText.setBounds(40,5,360,24); statusText.setEditable(false); } public boolean connectServer(String ServerIP,int ServerPort) throws Exception { try { chessSocket=new Socket(ServerIP,ServerPort); inData=new DataInputStream(chessSocket.getInputStream()); outData=new DataOutputStream(chessSocket.getOutputStream()); chessthread.start(); return true; } catch(IOException ex) { statusText.setText("chessPad:connectServer:无法连接 \n"); } return false; } public void chessVictory(int chessColorWin) { this.removeAll(); for(int i=0;i<=chessBlackCount;i++) { chessBlack_x[i]=0; chessBlack_y[i]=0; } for(int i=0;i<=chessWhiteCount;i++) { chessWhite_x[i]=0; chessWhite_y[i]=0; } chessBlackCount=0; chessWhiteCount=0; add(statusText); statusText.setBounds(40,5,360,24); if(chessColorWin==1) { chessBlackWin++; statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子..."); } else if(chessColorWin==-1) { chessWhiteWin++; statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子..."); } } public void getLocation(int a,int b,int color) { if(color==1) { chessBlack_x[chessBlackCount]=a*20; chessBlack_y[chessBlackCount]=b*20; chessBlackCount++; } else if(color==-1) { chessWhite_x[chessWhiteCount]=a*20; chessWhite_y[chessWhiteCount]=b*20; chessWhiteCount++; } } public boolean checkWin(int a,int b,int checkColor) { int step=1,chessLink=1,chessLinkTest=1,chessCompare=0; if(checkColor==1) { chessLink=1; for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare])) { chessLink=chessLink+1; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } chessLink=1; chessLinkTest=1; for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; ...展开收缩
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