您好,欢迎光临本网站![请登录][注册会员]  

搜索资源列表

  1. wu反走样算法的实现

  2. c实现的wu反走样算法,编译可运行,是一种很好的反走样反锯齿算法,Michael Abrash强烈推荐的算法
  3. 所属分类:其它

    • 发布日期:2009-09-24
    • 文件大小:7168
    • 提供者:diablo97
  1. Graphics Programming Black Book

  2. Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of thi
  3. 所属分类:其它

    • 发布日期:2009-12-17
    • 文件大小:729088
    • 提供者:peterw330
  1. Graphics Programming Black Book ch1

  2. Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of thi
  3. 所属分类:其它

    • 发布日期:2009-12-17
    • 文件大小:4194304
    • 提供者:peterw330
  1. Graphics Programming Black Book ch2

  2. Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of thi
  3. 所属分类:其它

    • 发布日期:2009-12-17
    • 文件大小:2097152
    • 提供者:peterw330
  1. Graphics Programming Black Book ch3

  2. Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of thi
  3. 所属分类:其它

    • 发布日期:2009-12-17
    • 文件大小:2097152
    • 提供者:peterw330
  1. Graphics Programming Black Book

  2. Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's previous writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal). Much of the focus of thi
  3. 所属分类:其它

    • 发布日期:2010-03-01
    • 文件大小:13631488
    • 提供者:Jolin_daikun
  1. Michael Abrash

  2. Michael Abrash's Graphics Programming Black Book.pdf
  3. 所属分类:专业指导

    • 发布日期:2010-05-10
    • 文件大小:13631488
    • 提供者:specimen
  1. 图形程序开发人员指南

  2. 传说中图形程序编程的黑书 图形程序开发人员指南(图形编程黑书Michael Abrash's Graphics Programming Black Book).pdf
  3. 所属分类:C

    • 发布日期:2011-12-10
    • 文件大小:31457280
    • 提供者:lansong4
  1. Computer.Science.Graphics.Programming.Black.Book

  2. 作者是Micheal Abrash,Quake的开发者之一,堪称图形高性能优化世界级的专家。文章写得生动活泼,让人看了欲罢不能
  3. 所属分类:C++

    • 发布日期:2013-03-22
    • 文件大小:13631488
    • 提供者:tian_lu1021
  1. Abrash M The zen of assembly language

  2. assembly language is not something someone wants to start out with, but this will help. even if you program in c++ or something else this will give you a better understanding of your code.
  3. 所属分类:Android

    • 发布日期:2014-09-16
    • 文件大小:2097152
    • 提供者:tiffanyshanti
  1. 图形程序开发人员指南

  2. 图形程序开发人员指南 Michael Abrash's classic Graphics Programming Black Book
  3. 所属分类:C

    • 发布日期:2015-03-19
    • 文件大小:31457280
    • 提供者:jiangdmdr
  1. 图形程序开发人员指南

  2. Michael Abrash 清晰
  3. 所属分类:C++

    • 发布日期:2017-03-18
    • 文件大小:31457280
    • 提供者:dengjiang1999
  1. 图形程序开发人员指南-Michael+Abrash.pdf part2

  2. 这是一本主讲代码优化的书,虽然它也讲了许多其他的东西. 从内容上说, 很多东西都过时了. 但是书依然值得一读, 我们可以从中学到许多想法
  3. 所属分类:硬件开发

    • 发布日期:2009-03-15
    • 文件大小:12582912
    • 提供者:jackeeeee
  1. Ramblings in Realtime Quake 3D Engine

  2. (ebook - PDF - Programming) Abrash, Michael - Ramblings in Realtime (On the Quake 3D Engine) (2000).pdf As for how to rethink the design, do it by pursuing whatever ideas occur to you, no matter how off-the-wall they seem. Many of the truly brillian
  3. 所属分类:其它

    • 发布日期:2009-04-23
    • 文件大小:320512
    • 提供者:noetic_wxb
  1. [1997] Michael Abrash - Graphics Programming Black Book 高清扫描PDF

  2. 《图像编程黑皮书》 这是一本1200多页的古老大部头,详细讲述了在286、386、486和奔腾平台上进行图像编程的技术和技巧。并特别讲解了Quake 1中的图形技术。
  3. 所属分类:其他

    • 发布日期:2018-11-04
    • 文件大小:115343360
    • 提供者:srhouyu
  1. 图形程序开发人员指南

  2. 游戏开发必备 Michael Abrash的经典图形编程黑皮书是迈克尔之前关于汇编语言和图形编程的着作的汇编(包括他在Dobb博士期刊中的“图形编程”专栏)。 本书的重点主要是分析和代码测试,以及性能优化。 它还探讨了Doom和Quake 3-D游戏背后的大部分技术,以及纹理映射,隐藏表面移除等三维图形问题。
  3. 所属分类:C++

    • 发布日期:2018-12-29
    • 文件大小:42991616
    • 提供者:qq_35176317