文件名称:
Ramblings in Realtime Quake 3D Engine
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文件大小: 313kb
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上传时间: 2009-04-23
详细说明: (ebook - PDF - Programming) Abrash, Michael - Ramblings in Realtime (On the Quake 3D Engine) (2000).pdf As for how to rethink the design, do it by pursuing whatever ideas occur to you, no matter how off-the-wall they seem. Many of the truly brilliant design ideas I’ve heard over the years sounded like nonsense at first, because they didn’t fit my preconceived view of the world. Often, such ideas are in fact off-the-wall, but just as the news about Paradise’s chip sparked Tom’s imagination, aggressively pursuing seemingly-outla ndish ideas can open up new design possibilities for you. Case in point: The evolution of Quake’s 3-D graphics engine. ...展开收缩
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