VGScene speeds the development of all graphical application, providing: a graphical editor integrated in IDE, graphical objects, simplify animation, advanced windows and controls, maximum performance, skinning engine, bitmap effects. VGScene can be
VGScene Version: 2.92 Platform: Delphi 5-2010, C++ Builder 5-2010, Lazarus 0.9.27 Languages: English VGScene speeds the development of all graphical application, providing: a graphical editor integrated in IDE, graphical objects, simplify animation,
Hello, Android Chapter 1: 1 A Little Background 2 The Not So Distant Past 2 The Future 3 What It Isn’t 3 An Open Platform for Mobile Development 4 Native Android Applications 4 Android SDK Features 5 Access to Hardware including Camera, GPS, and Acc
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
Chapter 1: Hello, Android 1 A Little Background 2 The Not So Distant Past 2 The Future 3 What It Isn’t 3 An Open Platform for Mobile Development 4 Native Android Applications 4 Android SDK Features 5 Access to Hardware including Camera, GPS, and Acc
Almost any cryptographic scheme can be described by tweakable polynomials over GF(2), which contain both secret variables (e.g., key bits) and public variables (e.g., plaintext bits or IV bits). The cryptanalyst is allowed to tweak the polynomials b
For help with Box2D, please visit http://www.box2d.org. There is a forum there where you may post your questions. Box2D is an open source physics engine written primarily for games. As the name suggests, Box2D is a purely 2D engine. However, Box2D h
This is the last in the 1.x family. Features: - Full undo/redo support & multi-edit support in all scene instances - Runtime TexturePacker import o tk2dSpriteCollectionData.CreateFromTexturePacker, non-XML/JSON simple format, can be written so it do