Version 2.85 (7 October 2009) Added: New HUD controls demo Added: Fill, Stroke, SktokeThickness, ButtonAlign property to HUDWindow Added: HudLabel, HudCheckBox, HudRadioButton, HudGrpupBox controls Added: TvgPathButton control Added: TvgToolButton a
Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photosho
Table of Contents Preface 1 Chapter 1: Enter the Third Dimension 7 Getting to grips with 3D 7 Coordinates 8 Local space versus world space 9 Vectors 11 Cameras 11 Projection mode—3D versus 2D 11 Polygons, edges, vertices, and meshes 12 Materials, te
PART 1 PART 2 brief contents FIRST STEPS ................................................................ 1 PART 3 8 ■ STRONG FINISH . ...................................................... 193 1 ■ 2 ■ 3 ■ 4 ■ Getting to know Unity 3 Building a demo
Today, we are witnesses to the burgeoning of virtual reality (VR), an exciting new technology that promises to transform in a fundamental way how we interact with our information, friends, and the world at large. What is consumer virtual reality? By
Features - Render sites to 2D or 3D objects - Chromium backend; best-in-class support for: HTML, CSS, and Javascr ipt - Call Javascr ipt¹ from Unity - Call Unity from Javascr ipt¹ - Transparent or opaque page background - Embed HTML + assets in game
Quest Machine is a full-featured, easy-to-use, extensible quest system that lets you add hand-written and procedurally-generated quests to your project. No scr ipting required. Procedurally-generated quests: Create unlimited quests at runtime based