Screen Space Ambient Occlusion (SSAO) is a rendering technique for efficiently approximating the well-known computer graphics ambient occlusion effect in real time. It was used for the first time in a video game in the 2007 PC game Crysis made by Cr
以CryEngine DX11 全局光照+HDR展示Demo-Sponza Atrium为原型打造的3D技术Demo展示。 第二部分(共两部分) 第一部分网址:http://download.csdn.net/detail/jerrycoldis/4496155 -Sponza model was downloaded from crytek's website:http://www.crytek.com/downloads/technology/ -Model was tweaked by
CRYENGINE is a game engine developed by Crytek for PC, Playstation, Xbox, Android, and iOS. It can be used to create AAA games, movies, high-quality simulations, and interactive applications. It is most popularly used for game development. In this b
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The third book in the series wouldn’t have been possible without the help of many peop
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The third book in the series wouldn’t have been possible without the help of many peop
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The third book in the series wouldn’t have been possible without the help of many peop
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The third book in the series wouldn’t have been possible without the help of many peop