In this paper, we present a system that exploits the power and flexibility of the modern GPUs to store, render,and manipulate terrains with minimal CPU involvement.
Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more! The Powder Toy is a free physics sandbox
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main it
WorldComposer is a tool to extract heightmap data and satellite images from the real world. It can run as a standalone or as an extension for TerrainComposer. Its powerful features let you create high resolution AAA quality real world terrain with a
快速的将3d软件建立的地形物件转换成Unity的专用地形,强大的转换功能将帮助我们制作出高品质的游戏场景! Component to quickly convert 3D terrain model created using 3dmax, Terragen or any other editor to Unity Terrain. Features: • Unlimited number of models and terrains used in the component; • Terr
一篇有关地形渲染的论文,以下是摘要: A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time frame rates. The brute force approach is usually too complex for real-time frame rates to be achieved. Several terrain-rendering te
This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered i
GeNa Version 2 has arrived! New Painting mode, SECTR support, beta Vegetation Studio support, a cool new roadmap (see below), and many other extensions & enhancements (see release notes). Welcome to GeNa the swiss army knife of spawning systems that
Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Doesn't support AMD cards for baking. Tes
Mec Foot Placer is a foot placement system which provides an automatic workflow for the character feet and hands to be placed on grounds and uneven terrains. It acts as a post process on animations using Mecanim foot IK. Important note: Mec Foot Pla
A: A76082-HF Radio Propagation under Different Terrains A76271-Wave Goodbye to Poor Reception A77845-MHPM and MSRSM Simulation and Modeling of Multi-hop HF Radio Propagation A86103-Simulation Analysis of Multi-hop HF Radio B: B73410-Language Populat
Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Doesn't support AMD cards for baking. Test