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  1. Real-time Rendering of Large Terrains with Support for Runtime Modifications

  2. 使用了Game Programming Gems 6中GPU Terrain Rendering与Clipmap的方法渲染大地形
  3. 所属分类:专业指导

    • 发布日期:2009-06-08
    • 文件大小:2097152
    • 提供者:lihuali1985
  1. soar Visualization of Large Terrains Made

  2. Visualization of Large Terrains Made
  3. 所属分类:专业指导

    • 发布日期:2009-06-12
    • 文件大小:38912
    • 提供者:guochz
  1. Real-time Rendering and Manipulation of Large Terrains

  2. In this paper, we present a system that exploits the power and flexibility of the modern GPUs to store, render,and manipulate terrains with minimal CPU involvement.
  3. 所属分类:Web开发

    • 发布日期:2009-12-13
    • 文件大小:658432
    • 提供者:hf_hero
  1. 使用GPU 生成复杂的地形

  2. 使用GPU 生成复杂的地形传统上,程序化地形(procedural terrains)受限于CPU 生成的并用GPU 进行渲染的高度场(height fields)。然 而,生成复杂的地形是一项高度并行 化的任务,CPU 的串行处理本质并不 适合于完成这项工作。此外,CPU 生 成高度场的方法也无法提供吸引人的 地形特征(如凹洞和凸起物)。 为了在交互级的帧速率下,生成 高度复杂的程序化地形,我们转而使 用GPU。通过使用DirectX 10 的新特性,我们可以快速生成大块的复杂程序化地形。最
  3. 所属分类:C++

    • 发布日期:2011-04-17
    • 文件大小:3145728
    • 提供者:wentong369
  1. virual terrain

  2. 快速 超视距 自适应 Rendering Very Large, Very Detailed Terrains
  3. 所属分类:C++

    • 发布日期:2013-06-03
    • 文件大小:2097152
    • 提供者:fanxxing
  1. powder toy v90.2

  2. Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more! The Powder Toy is a free physics sandbox
  3. 所属分类:C++

    • 发布日期:2015-08-17
    • 文件大小:4194304
    • 提供者:qq_30656979
  1. Game.Development.and.Simulation.with.Unreal.Technology.149870624X

  2. Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. The engine is considered in three main it
  3. 所属分类:网络游戏

    • 发布日期:2015-09-23
    • 文件大小:7340032
    • 提供者:ramissue
  1. World Composer

  2. WorldComposer is a tool to extract heightmap data and satellite images from the real world. It can run as a standalone or as an extension for TerrainComposer. Its powerful features let you create high resolution AAA quality real world terrain with a
  3. 所属分类:C#

    • 发布日期:2016-02-25
    • 文件大小:10485760
    • 提供者:s476685226
  1. Mesh to Terrain

  2. 快速的将3d软件建立的地形物件转换成Unity的专用地形,强大的转换功能将帮助我们制作出高品质的游戏场景! Component to quickly convert 3D terrain model created using 3dmax, Terragen or any other editor to Unity Terrain. Features: • Unlimited number of models and terrains used in the component; • Terr
  3. 所属分类:C#

    • 发布日期:2016-10-03
    • 文件大小:2097152
    • 提供者:kuangql
  1. 地形渲染的论文(Terrain Rendering Using Geometry Clipmaps)

  2. 一篇有关地形渲染的论文,以下是摘要: A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time frame rates. The brute force approach is usually too complex for real-time frame rates to be achieved. Several terrain-rendering te
  3. 所属分类:C#

    • 发布日期:2008-12-21
    • 文件大小:699392
    • 提供者:shanling4822
  1. Planning Algorithms

  2. This book presents a unified treatment of many different kinds of planning algorithms. The subject lies at the crossroads between robotics, control theory, artificial intelligence, algorithms, and computer graphics. The particular subjects covered i
  3. 所属分类:Web开发

    • 发布日期:2009-01-16
    • 文件大小:13631488
    • 提供者:mroger1919
  1. Hierarchical Visibility in Terrains

  2. 地形渲染加速,可视剔除算法。适用VR、游戏研发等领域
  3. 所属分类:其它

    • 发布日期:2009-03-14
    • 文件大小:1048576
    • 提供者:houstond
  1. GeNa 2.0.0

  2. GeNa Version 2 has arrived! New Painting mode, SECTR support, beta Vegetation Studio support, a cool new roadmap (see below), and many other extensions & enhancements (see release notes). Welcome to GeNa the swiss army knife of spawning systems that
  3. 所属分类:Unity3D

    • 发布日期:2018-10-09
    • 文件大小:2097152
    • 提供者:qq_41191951
  1. Bakery - GPU Lightmapper 1.4

  2. Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Doesn't support AMD cards for baking. Tes
  3. 所属分类:Unity3D

    • 发布日期:2018-10-22
    • 文件大小:67
    • 提供者:qq_41191951
  1. Mec Foot Placer 1.65

  2. Mec Foot Placer is a foot placement system which provides an automatic workflow for the character feet and hands to be placed on grounds and uneven terrains. It acts as a post process on animations using Mecanim foot IK. Important note: Mec Foot Pla
  3. 所属分类:Unity3D

    • 发布日期:2018-10-25
    • 文件大小:42991616
    • 提供者:qq_41191951
  1. 2018美赛O奖论文

  2. A: A76082-HF Radio Propagation under Different Terrains A76271-Wave Goodbye to Poor Reception A77845-MHPM and MSRSM Simulation and Modeling of Multi-hop HF Radio Propagation A86103-Simulation Analysis of Multi-hop HF Radio B: B73410-Language Populat
  3. 所属分类:专业指导

    • 发布日期:2018-12-20
    • 文件大小:41943040
    • 提供者:weixin_42619739
  1. Bakery GPU Lightmapper1.4

  2. Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive. NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher). Doesn't support AMD cards for baking. Test
  3. 所属分类:其它

    • 发布日期:2018-12-26
    • 文件大小:87
    • 提供者:qq_41853535
  1. New perspective on characterizing pressure–sinkage relationship of terrains for estimating interaction mechanics

  2. New perspective on characterizing pressure–sinkage relationship of terrains for estimating interaction mechanics
  3. 所属分类:其它

    • 发布日期:2021-02-22
    • 文件大小:1048576
    • 提供者:weixin_38713306
  1. Implicit-Volumetric-Terrains:TOG论文的源代码:具有隐式3D功能的地形放大。 在Siggraph Asia 2019上发表-源码

  2. 具有隐式3D功能的地形放大 一些结果的源代码显示在论文“具有隐含3D功能的地形放大”中,该论文于2019年在ACM-TOG上发布,并在Siggraph Asia 2019上展出。该文档针对可能想要复制其中一些内容的研究人员,学生或专业人士。结果描述在论文中。 。 重要笔记 该代码不是产生本文所见场景的代码。 我方对所有内容进行了重新编码,以确保可以免费使用。 本文的原始代码取决于我团队的内部库。 因此,结果和时序可能与本文中的有所不同。 这是提供的研究代码,没有任何保证。 但是,如果您有任何
  3. 所属分类:其它

    • 发布日期:2021-02-19
    • 文件大小:9437184
    • 提供者:weixin_42126677
  1. 3DT-PP: localization and path planning of mobile anchors over complex 3D terrains

  2. 3DT-PP: localization and path planning of mobile anchors over complex 3D terrains
  3. 所属分类:其它

    • 发布日期:2021-02-06
    • 文件大小:2097152
    • 提供者:weixin_38529239
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