您好,欢迎光临本网站![请登录][注册会员]  

搜索资源列表

  1. 3D Game Engine Architecture

  2. Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
  3. 所属分类:C++

    • 发布日期:2009-04-29
    • 文件大小:6291456
    • 提供者:netbuffalo
  1. Opengl网格化绘制多边形

  2. 网格化(tessellation)即把凹多边形,包含洞,岛的多边型,或者自交叉多边型划分为简单凸多边形的过程.
  3. 所属分类:专业指导

    • 发布日期:2010-04-30
    • 文件大小:24576
    • 提供者:sunshiny0109
  1. Managed Directx 9 Kick Start - Graphics And Game Programming

  2. Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Manage
  3. 所属分类:C#

    • 发布日期:2010-09-16
    • 文件大小:8388608
    • 提供者:osoon
  1. GPU tessellation

  2. 我操你丫的程序员,搞什么资源分,弄来弄去的。非常不重视用户感受!!!!!!!!
  3. 所属分类:专业指导

    • 发布日期:2011-02-10
    • 文件大小:391168
    • 提供者:yjlchina
  1. Tetrahedron Mesh generation and optimization

  2. Tetrahedron Mesh generation and optimization bashed on centroidal Voronoi tessellation.pdf
  3. 所属分类:其它

    • 发布日期:2011-12-06
    • 文件大小:251904
    • 提供者:gongyangyang100
  1. Introduction to 3D Game Programming with DirectX 11 part1

  2. Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:30408704
    • 提供者:ndsc1008
  1. Introduction to 3D Game Programming with DirectX 11 part2

  2. Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:28311552
    • 提供者:ndsc1008
  1. DirectX 11 新技术

  2. DirectX 11 新技术预览 1,Direct3D11渲染管线: 看上去,DirectX 11比DirectX 10更酷。DirectX 11的很多提升意味着更高的特性性能,而这些特性很少能在DX10中看到。DirectX 11和DirectX 10两者最大的不同之处在于管线,可以说DirectX 11的渲染管线标志着绘图硬件以及软件功能革命性一步。DirectX 11加入了对Tessellation(镶嵌)的支持。Tessellation 由外壳着色器(Hull Shader)、镶嵌单元
  3. 所属分类:电子商务

    • 发布日期:2014-10-17
    • 文件大小:30720
    • 提供者:chen00123456789
  1. Introduction to 3D Game Programming with DirectX 11.pdf

  2. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,
  3. 所属分类:其它

    • 发布日期:2015-01-27
    • 文件大小:48
    • 提供者:u012337666
  1. GLSL Tessellation Shader简单示例

  2. GLSL Tessellation Shader简单示例,对一个四边形平面进行双线性插值细分
  3. 所属分类:其它

    • 发布日期:2015-05-15
    • 文件大小:7340032
    • 提供者:sspigs
  1. OpenGL 4.0 Shading Language Cookbook.pdf

  2. OpenGL 4.0 Shading Language Cookbook.pdf,全文本,多种着色器效果及原理,几何着色器,Tessellation Shaders,FS,VS,计算着色器,软阴影,图像处理原理及算法
  3. 所属分类:C

    • 发布日期:2015-11-05
    • 文件大小:9437184
    • 提供者:ovenxp
  1. Introduction To 3D Game Programming With Directx 11

  2. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,
  3. 所属分类:C++

    • 发布日期:2015-12-27
    • 文件大小:24117248
    • 提供者:qq_22698241
  1. GPU.Pro.6.Advanced.Rendering.Techniques.148226461

  2. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
  3. 所属分类:硬件开发

    • 发布日期:2015-12-28
    • 文件大小:82837504
    • 提供者:ramissue
  1. MetalTessellation——基于macOS 10.12

  2. 基于macOS 10.12中Metal API新引入的Tessellation新特性。整个工程必须至少使用Xcode 8才能使用,并且请确保您的Mac已经升级到了macOS 10.12 Sierra
  3. 所属分类:iOS

    • 发布日期:2016-09-24
    • 文件大小:57344
    • 提供者:zenny_chen
  1. D3D11_Tessellation

  2. D3D11_Tessellation
  3. 所属分类:游戏开发

    • 发布日期:2016-10-27
    • 文件大小:18432
    • 提供者:qq_29523119
  1. Chapter 14 The Tessellation Stages

  2. Introduction to 3D Game Programming with Directx12 Chapter14 习题解答源码
  3. 所属分类:其他

    • 发布日期:2018-05-03
    • 文件大小:147456
    • 提供者:yolon3000
  1. Research on civil aviation universal service standard based on tessellation model and particle swarm optimization

  2. This paper constructs the basic service standard of civil aviation based on the Tessellation model, which improves and solves the 13 traditional algorithm of particle swarm optimization. This paper takes the practice of civil aviation universal servi
  3. 所属分类:其它

    • 发布日期:2021-02-12
    • 文件大小:723968
    • 提供者:weixin_38632247
  1. Using voronoi tessellation and Delaunay triangulation to evaluate spatial uniformity of particle distribution

  2. Evaluation methods for the spatial distribution uniformity of a large number of particles have important applications in a range of scientific and industrial problems. We report a quantitative image-processing method to evaluate the spatial distribut
  3. 所属分类:其它

    • 发布日期:2021-02-09
    • 文件大小:474112
    • 提供者:weixin_38747444
  1. CSCI510---Tessellation-源码

  2. CSCI510---Tessellation
  3. 所属分类:其它

    • 发布日期:2021-03-31
    • 文件大小:7168
    • 提供者:weixin_42153801
  1. tessellation-case-源码

  2. tessellation-case
  3. 所属分类:其它

    • 发布日期:2021-03-20
    • 文件大小:1024
    • 提供者:weixin_42128558
« 12 3 »