The seeds for this book were first planted in 2001 when Steve Seitz at the University ofWashington invited me to co-teach a course called “Computer Vision for Computer Graphics”. At that time, computer vision techniques were increasingly being used
Computer vision aims to recover useful information about a 3D scene from its 2D projections (images), such as the depth and structure, motion, surfaces curvature and orientation of 3D objects and status and meaning of the actions of 3D scene. In thi