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  1. millington

  2. an Millington is a partner of Icosagon Ltd. (www.icosagon.com), a consulting company devel- oping next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd., the largest specialist AI middleware
  3. 所属分类:C++

    • 发布日期:2012-11-08
    • 文件大小:4194304
    • 提供者:what_a_big
  1. calero

  2. The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI
  3. 所属分类:C++

    • 发布日期:2012-11-08
    • 文件大小:2097152
    • 提供者:what_a_big
  1. Multi-Threaded Game Engine Design

  2. Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the
  3. 所属分类:C++

    • 发布日期:2012-12-28
    • 文件大小:9437184
    • 提供者:what_a_big
  1. ai game development synthetic

  2. Neural networks, decision trees, genetic classifiers: If these are AI concepts you'd like to employ in your own games-and you know your way around C++-this is the book for you! In these pages, leading game AI developer Alex J. Champandard shows you
  3. 所属分类:C++

    • 发布日期:2012-12-28
    • 文件大小:3145728
    • 提供者:what_a_big
  1. ai game programming wisdom vol 1

  2. Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty
  3. 所属分类:C++

    • 发布日期:2012-12-28
    • 文件大小:38797312
    • 提供者:what_a_big
  1. collision detection in interactive 3d environments

  2. The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to i
  3. 所属分类:C++

    • 发布日期:2012-12-28
    • 文件大小:11534336
    • 提供者:what_a_big
  1. Game Engine Architecture

  2. A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the
  3. 所属分类:C++

    • 发布日期:2012-12-28
    • 文件大小:9437184
    • 提供者:what_a_big
  1. strategy game programming with directX 9.0

  2. strategy game programming with directX 9.0
  3. 所属分类:C++

    • 发布日期:2014-09-16
    • 文件大小:11534336
    • 提供者:what_a_big
  1. GameAI

  2. GameAI,(英文板)介绍电脑的人工只能技术
  3. 所属分类:专业指导

    • 发布日期:2007-05-07
    • 文件大小:3145728
    • 提供者:lzh7423587
  1. Artificial.Intelligence.for.Games.pdf

  2. Artificial.Intelligence.for.Games.pdf !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  3. 所属分类:其他

    • 发布日期:2018-08-04
    • 文件大小:5242880
    • 提供者:hejiahui_pow
  1. ai_smart_flocking:我的Game AI项目演示,其中植绒辫避免移动障碍-源码

  2. AI智能植绒 博客文章: : 版本1.0 描述: Boid会开始自行蜂拥而至。 如果障碍物太靠近障碍物,它们将动态地避开障碍物,而与障碍物的位置无关。 指示: 按下空格键可产生更多的辫子。 单击鼠标左键可在鼠标位置生成障碍物,按住可将障碍物拖动到鼠标位置。 单击鼠标右键以禁用障碍物。 按“ W”键在圆形障碍物和方形障碍物之间切换。 在层次结构中的Flock GameObject的Flock脚本中修改权重和半径。 价值信息和保存: 游戏不运行时,无法调整“转向数据”字段:这样做会在您按下
  3. 所属分类:其它

    • 发布日期:2021-02-16
    • 文件大小:81920
    • 提供者:weixin_42101641