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  1. Estimation of Dependences Based on Empirical Data

  2. Twenty-five years have passed since the publication of the Russian version of the book Estimation of Dependencies Based on Empirical Data (EDBED for short). Twentyfive years is a long period of time. During these years many things have happened. Loo
  3. 所属分类:C++

  1. OpenGL Programming Guide 7th

  2. The OpenGL Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” d
  3. 所属分类:其它

    • 发布日期:2009-11-25
    • 文件大小:10485760
    • 提供者:sunchy2008
  1. Andrew Rollings and Ernest Adams on Game Design

  2. Copyright About the Authors About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction From Idea to Design What This Book Is (and Isn't) About How This Book Is Organized Non-Computer Games, Too! A Word About Pronouns Part I. T
  3. 所属分类:专业指导

    • 发布日期:2009-12-29
    • 文件大小:8388608
    • 提供者:osoon
  1. Blender 3D Architecture Buildings and Scenery

  2. This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the imp
  3. 所属分类:Linux

    • 发布日期:2010-06-06
    • 文件大小:13631488
    • 提供者:aokman
  1. SIGGRAPH 99 Course OpenGL 课程讲义

  2. SIGGRAPH 99 Course Notes OpenGL SIGGRAPH 99 Course OpenGL 讲义 打包,源地址: ftp://ftp.sgi.com/opengl/contrib/blythe/advanced99/notes/index.html 目录 1. Introduction 2. About OpenGL 3. Modeling 4. Geometry and Transformations 5. Occlusion Culling 6. Texture M
  3. 所属分类:其它

    • 发布日期:2011-11-16
    • 文件大小:3145728
    • 提供者:airxiechao11
  1. iPad Human Interface Guideline

  2. Introduction Introduction 7 Organization of This Document 7 Chapter 1 Key iPad Features and Characteristics 9 iPad Device Characteristics 9 New UI Elements and Behaviors 10 Chapter 2 From iPhone Application to iPad Application 11 Design Strategies f
  3. 所属分类:iOS

    • 发布日期:2011-11-21
    • 文件大小:5242880
    • 提供者:silentxixi
  1. iOS 人机交互指南(iOS Human Interface Guidelines)

  2. Introduction Introduction 9 At a Glance 9 Great iOS Apps Embrace the Platform and HI Design Principles 9 Great App Design Begins with Some Clear Definitions 10 A Great User Experience Is Rooted in Your Attention to Detail 10 People Expect to Find iO
  3. 所属分类:iOS

    • 发布日期:2011-12-22
    • 文件大小:17825792
    • 提供者:yita07
  1. Comparing Realism and Idealism as Classic Schools of Thought

  2. Comparing Realism and Idealism as Classic Schools of Thought
  3. 所属分类:数据库

    • 发布日期:2012-09-28
    • 文件大小:111616
    • 提供者:namutti
  1. A Unified Framework for Rigid Body Dynamics

  2. Modern 3d applications convince through models with high polygon counts, detailed textures, and advanced lighting techniques. The results are closer to photographic realism than ever before. But so often this illusion of a virtual world is lost as s
  3. 所属分类:C++

    • 发布日期:2012-10-14
    • 文件大小:3145728
    • 提供者:bingbinggongzi
  1. OpenGL Programming Guide: The Official Guide to Learning OpenGL(R), Version 2.1

  2. OpenGL® Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, S
  3. 所属分类:硬件开发

    • 发布日期:2008-08-27
    • 文件大小:15728640
    • 提供者:caesar_ca
  1. Real-Time Open Water Environments

  2. Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a new scheme for real-time wave simulation in large-scale water environme
  3. 所属分类:专业指导

    • 发布日期:2013-04-08
    • 文件大小:6291456
    • 提供者:plclinn
  1. OpenGL Programming Guide

  2. OpenGL® Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, S
  3. 所属分类:其它

    • 发布日期:2013-07-06
    • 文件大小:15728640
    • 提供者:mainframecce
  1. Fact and Fiction in Economics Models, Realism, and Social Construction

  2. 教怎么建模,非常好,尤其最后一章,适合打印处理啊好好阅读。
  3. 所属分类:C/C++

    • 发布日期:2013-08-19
    • 文件大小:2097152
    • 提供者:finec
  1. Beginning WebGL for HTML5 (Paperback)

  2. ■■Chapter 1: Setting the Scene. (pp.1 ■■Chapter 2: Shaders 101. (pp.33 ■■Chapter 3: Textures and Lighting. (pp.57 ■■Chapter 4: Increasing Realism. (pp.85 ■■Chapter 5: Physics. (pp.115 ■■Chapter 6: Fractals, Height Maps, and Particle Systems. (pp.139
  3. 所属分类:游戏开发

    • 发布日期:2014-02-07
    • 文件大小:10485760
    • 提供者:weasoung
  1. OSG 综合教程 PDF

  2. 其中包含: 1.OpenSceneGraph_快速安装及学习.pdf 2.StepIntoOpenSceneGraph_郑州大学版.pdf 3.OSG程序设计教程.pdf 4.Open+Scene+Graph+Tutorials.pdf 5.C++与OSG学习.pdf 6.Lecture1-OSG_Basics.pdf 7.Lecture2-OSG_Advanced.pdf 8.Lecture3-OSG_MilkShape.pdf 9.Lecture4-OSG_Animations.pdf 1
  3. 所属分类:C/C++

    • 发布日期:2014-09-04
    • 文件大小:17825792
    • 提供者:blue_sky_bird
  1. Learning Cocos2D

  2. Table of Contents Part I: Getting Started with Cocos2D ◦Chapter 1: Hello Cocos2D ◦Chapter 2: Hello Space Viking ◦Chapter 3: Intrduction to Cocos2D Animations and Actions ◦Chapter 4: Simple Collision Detection and the First Enemy Part II: More Enemie
  3. 所属分类:游戏开发

    • 发布日期:2015-05-18
    • 文件大小:15728640
    • 提供者:lengwuqin
  1. Physics for JavaScript Games, Animation, and Simulations.pdf

  2. Book Descr iption Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for Javascr ipt Games, Animation, and Simulations teaches you how to incorporate real physics, such as g
  3. 所属分类:HTML5

    • 发布日期:2015-06-05
    • 文件大小:14680064
    • 提供者:boboyf
  1. Blender Cycles Materials and Textures Cookbook.pdf

  2. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview Creat
  3. 所属分类:游戏开发

    • 发布日期:2015-07-31
    • 文件大小:10485760
    • 提供者:hpp205
  1. Challenging local realism with human choices

  2. Challenging local realism with human choices
  3. 所属分类:专业指导

    • 发布日期:2018-05-15
    • 文件大小:9437184
    • 提供者:long20182018
  1. C152X:适用于Flight Simulator 2020的C152 Realism Mod-源码

  2. MSFS C152X现实主义Mod V0.17 安装 将“ C152X”文件夹放置在社区包文件夹中。 安装不会在模拟器中创建新的飞机选择。所做的修改将应用于Textron Aviation Cessna152。将程序包安装在社区文件夹中后,在SIM卡中选择该飞机即可加载C152X Mod飞机。 请注意,默认飞机的基本文件均未以任何方式直接修改。从社区软件包文件夹中删除“ C152X”文件夹应删除并禁用C152X Realism Mod。 0.17 当前的一些改进(并不详尽): 修改后的失速速
  3. 所属分类:其它

    • 发布日期:2021-03-19
    • 文件大小:60416
    • 提供者:weixin_42103128
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