Twenty-five years have passed since the publication of the Russian version of the book Estimation of Dependencies Based on Empirical Data (EDBED for short). Twentyfive years is a long period of time. During these years many things have happened. Loo
The OpenGL Programming Guide, Seventh Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.1. This seventh edition of the best-selling “red book” d
Copyright About the Authors About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction From Idea to Design What This Book Is (and Isn't) About How This Book Is Organized Non-Computer Games, Too! A Word About Pronouns Part I. T
This book will show you how to create realistic architectural models in Blender. Blender is an open-source 3D animation program released as free software. It can be used for modeling, texturing, skinning, animating, and so on. It runs on all the imp
Introduction Introduction 7 Organization of This Document 7 Chapter 1 Key iPad Features and Characteristics 9 iPad Device Characteristics 9 New UI Elements and Behaviors 10 Chapter 2 From iPhone Application to iPad Application 11 Design Strategies f
Introduction Introduction 9 At a Glance 9 Great iOS Apps Embrace the Platform and HI Design Principles 9 Great App Design Begins with Some Clear Definitions 10 A Great User Experience Is Rooted in Your Attention to Detail 10 People Expect to Find iO
Modern 3d applications convince through models with high polygon counts, detailed textures, and advanced lighting techniques. The results are closer to photographic realism than ever before. But so often this illusion of a virtual world is lost as s
OpenGL® Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, S
Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a new scheme for real-time wave simulation in large-scale water environme
OpenGL® Programming Guide, Sixth Edition OpenGL is a powerful software interface used to produce high-quality, computergenerated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGL® Programming Guide, S
Table of Contents Part I: Getting Started with Cocos2D ◦Chapter 1: Hello Cocos2D ◦Chapter 2: Hello Space Viking ◦Chapter 3: Intrduction to Cocos2D Animations and Actions ◦Chapter 4: Simple Collision Detection and the First Enemy Part II: More Enemie
Book Descr iption Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for Javascr ipt Games, Animation, and Simulations teaches you how to incorporate real physics, such as g
With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures. Overview Creat