说明: This paper describes a system architecture for realtime display of shaded polygons. Performance of 100,(300 lighted, 4-sided polygons per second is achieved. Vectors and points draw at the rate of 400,000 per second. High-speed pan and zoom, alpha b <dengyingjie123> 在 上传 | 大小:1048576
说明: We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries and reduces the delays due to the latency of query results. We reuse the <dengyingjie123> 在 上传 | 大小:1048576