Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
Ever look at a really cool effect in your favorite game and wonder "How in the world did they do that?" This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you. New to DirectX? Don'
special effects game programming--part1 ////////////////////////////////// 一共14个部分 /////////////////////////////// introduction part1 the basics chapter1 an introduction to windows programming chapter2 advanced win32 API programming chapter3 directX
OpenCV (Open Source Computer Vision Library: http://opencv.willowgarage.com/wiki/) is an open-source BSD-licensed library that includes several hundreds of computer vision algorithms. The document describes the so-called OpenCV 2.x API, which is ess
Preface 1 Chapter 1: Cartoonifier and Skin Changer for Android 7 Accessing the webcam 9 Main camera processing loop for a desktop app 10 Generating a black-and-white sketch 11 Generating a color painting and a cartoon 12 Generating an "evil" mode us
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9 &ms. All of these are achieved by the elaborate design of the 2D representation
of 3d facial structure and the corresponding loss function Specifically.