Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
Preface xxi 1 Number Systems 1 1.1 Analogue Versus Digital 1 1.2 Introduction to Number Systems 2 1.3 Decimal Number System 2 1.4 Binary Number System 3 1.4.1 Advantages 3 1.5 Octal Number System 4 1.6 Hexadecimal Number System 4 1.7 Number Systems
Contents OBJECTIVE OF THE SPECIFICATION............................................................................... 23 DOCUMENT ORGANIZATION.............................................................................................. 23 DOCUMENT
Contents Introduction .................................................................xix Overview.......................................................................... xix What this Book Includes................................................
■Chapter 1: Introducing WPF ............................................................................................................... 1 The Evolution of Windows Graphics .........................................................................