Table of Contents Preface 1 Chapter 1: Enter the Third Dimension 7 Getting to grips with 3D 7 Coordinates 8 Local space versus world space 9 Vectors 11 Cameras 11 Projection mode—3D versus 2D 11 Polygons, edges, vertices, and meshes 12 Materials, te
网络地址链接Rigidbody components take control over an object's position - it makes the objects fall down under the influence of gravity, and can calculate how objects will respond to collisions. Rigidbody组件控制物体的位置 - 它使物体在重力影响下下落,并可计算物体将怎样响应碰撞。 When manipu
Chapter 1, Introduction to Physics in Unity3D, serves as a quick introduction to Physics, and specifically Physics in Unity3D. We will also learn about in-built Physics, as well as Unity3D and the uses of Physics in an interactive development. Chapt
Unity 5 From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite
GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity terrain details and trees. GPU Instancer provides user friendly tools to
unity多人赛车游戏项目源码Photon Rally Tutorial v1.1.0
Requires Unity 5.2.2
PUN Rally is a complete base project for a multiplayer combat racing game using Photon, the most popular network platform for Unity.
The project includes all sources and a 30+ pages