1 Using a scientific calculator 1 1.1 Introduction 1 1.2 Keys of a scientific calculator 1 2 Numbers 8 2.1 Introduction 8 2.2 History of numbers 8 2.3 Positive numbers, negative numbers and integers 9 2.4 Prime and composite numbers 10 2.5 Square nu
CONTENTS 1 MATHEMATICAL PRELIMINARIES 1.1 Invariants 1 1.2 Some geometrical invariants 2 1.3 Elements of differential geometry 5 1.4 Gaussian coordinates and the invariant line element 7 1.5 Geometry and groups 10 1.6 Vectors 13 1.7 Quaternions 13 1
This first volume, a three-part introduction to the subject, is intended for students with a beginning knowledge of mathematical analysis who are motivated to discover the ideas that shape Fourier analysis. It begins with the simple conviction that
CRC Press 2009 Chapter 1. Trends, the Industry and Matlab Chapter 2 Getting started Chapter 3 Matrices, Arrays, Vectors and Sets Chapter 4. Trigonometric, exponential and special functions Chapter 5 Printing and plotting Chapter 6 Complex numbers Ch
You are visitor as of October 17, 1996.The Art of Assembly Language ProgrammingForward Why Would Anyone Learn This Stuff?1 What's Wrong With Assembly Language2 What's Right With Assembly Language?3 Organization of This Text and Pedagogical Concerns4
Copyright About the Author About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction Who Is This Book For? How Is This Book Organized? What Will I Take Away from This Book? Chapter 1. Points and Lines The Point Defined The Li
Preface xv Introduction xvii Mathematical Notation xix Pseudo-Code xxi Contributors xxvi 1 2D GEOMETRY Useful 2D Geometry 3 Trigonometry Summary 12 Useful Trigonometry 13 Trigonometric Functions at Select Points 18 Triangles 20 Generating Random Poi