Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and ph
Who Is This Book For? This book is for anybody interested in the programming side of game development. Code samples and references to the open-source demos on the companion CD have been provided in every chapter, so if you are already familiar with
Copyright About the Author About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction Who Is This Book For? How Is This Book Organized? What Will I Take Away from This Book? Chapter 1. Points and Lines The Point Defined The Li
《游戏开发中应用的数学和物理入门教程》,英文名《Beginning Math and Physics For Game Programmers》,作者 Wendy Stahler,大小 45 Mb,本书是为英文版。内容预览: Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and ph